67b507325ca2f

67b507325eb90
24 Guests are here.
 

67b507325f405Vegoraptor

67b507325f47e
It's the future, dagnabbit, and I'm pretty sure we have self-sanitizing towels already... Probably in Japan.
67b507325f6aa
More specifically it's the future as imagined in the late 90s.
So paper towels it is.
67b507325f97c
I would say, go with one of these dry blower thingies.
You can make them interactive with just playing a sound and they could be acceptable at any time.

67b507325fab4ZylonBane

67b507325fb0a
I really don't want people thinking SCP has a bathroom obsession. We've put a disproportionate amount of effort into them already. And so far we've refrained from creating entirely new props, just embellishing existing detail instead.
Acknowledged by: Marvin
67b507325fc0a
So time for a standalone mod.
"Toiletries obsession"
But seriously. One could make a standalone mod which just adds props and stuff to the game to make everything more lively.
Acknowledged by: Vegoraptor

67b507325fcf6voodoo47

Acknowledged by 2 members: Kolya, Colonel SFF
67b507325fe1c
Sounds like I won't run out of work on here.
Acknowledged by: Colonel SFF
67b507325ff12
A game that features toilet bowls groaning when approaching them with a fiery diarrhoea is more deserving of a bathroom obsession than any other.
Acknowledged by: System Shocked

67b5073260139voodoo47

67b5073260188
Sounds like I won't run out of work on here.
no, not really. any xmas models idling around, btw? still got a few archetypes free in the xmas mod..
« Last Edit: 19. December 2016, 23:24:01 by voodoo47 »
67b507326026e
Ah sorry, no. Haven't made any new x-mas models.

67b507326033dvoodoo47

67b5073260389
well, if you are up to a few quick fixes that would make my life easier, I've found an usable wreath and xmas tree, the tree needs to be shrunk by half, the wreath edited to match the dimensions and orientation of ringbuoy.bin (all models are in the archive).
[xmas_stuff.7z expired]
67b5073260480
tann_sta.gif was missing from the texture files.

This should do it for the models.
[tree and wreath.zip expired]
« Last Edit: 22. December 2016, 23:09:59 by Olfred »

67b50732605aavoodoo47

67b50732605f9
well that was fast. anyway, the wreath needs one more 180 degree flip around the X axis, and both models need to be alpha transparency friendly (the origs are), as I needs to add just a bit of that to get rid of the hard edges.

also, will be christmas treeing more plants, so might as well ask for more sizes - (the orig model) *0.41, *0.59, and *0.12/0.12/0.095 (it's a bit unwieldy to reshape them via NVscript and stims, if it's just a handful of sizes, having properly sized models is more practical).
« Last Edit: 22. December 2016, 07:18:48 by voodoo47 »
67b507326086f
alpha transparency friendly (the origs are)
oh, that takes a bit longer as I have to use bsp.
And then I need the missing texture
67b5073260c02
be alpha transparency friendly (the origs are), as I needs to add just a bit of that to get rid of the hard edges.
What about converting the gif files to png and make the pink part transparent? Shouldn't that work as well to get rid of the hard edges?

67b5073260cc2ZylonBane

67b5073260d0f
Why would the graphics file format affect how hard or soft the edges are?

There's nothing wrong with hard edges on foliage in SS2... it's how most game engines do that sort of thing, precisely because the alternative is slow, error-prone z-sorting.
67b5073260e28
Oh, so I misunderstood something. I thought there would possibly a problem with the transparency of the textures and alpha transparency would maybe add a bit of smoothing or bleeding. Something which could be done on the texture when you use some file format that is alpha layer able.
How does alpha transparency remove hard edges on the model?

67b5073260f27voodoo47

67b5073260f7f
no, this is not a problem afaik - objects that are (either partially or fully) just textures with transparent parts simply tend to look very sharp at the edges. giving the model just a small bit of transparency fixes this, providing the model itself can take it without looking turned inside out.

I'm not aware of any other way of getting rid of hard edges, tried to play around with mtls a while ago, but didn't manage to improve things.
[sharpvssoft.png expired]
« Last Edit: 22. December 2016, 20:24:09 by voodoo47 »

67b50732610d5ZylonBane

67b5073261126
Per-pixel transparency looks different depending on whether alpha test is being used. Alpha test in NewDark is what gives transparency hard edges (it "tests" whether a pixel's alpha is sufficiently opaque to render), but allows perfect depth rendering. On the other hand, vanilla Dark blends the interpolated transparent texture directly into the frame buffer. This looks smoother, but also requires z-sorting the model's polygons into the scene, which doesn't always work correctly.

So for example most wall lettering in SCP has been set up to allow blending (because a texture flat against a wall will almost never be subject to sort errors), while most plants are set up to use alpha test.

Regarding the image above, the fix would be to remove the white feathering from the texture edges. Where did that texture come from?

67b50732611f7voodoo47

67b507326124b
T2 FM resources. I'm aware that it's not too great, but it illustrates the soft vs hard situation nicely. and even if the feathering wouldn't be there, the difference would still be noticeable.
67b5073261380
I've editied the textures a bit like I meantioned before.
Basically just smoothed out the edges.
Not a perfect work, I'm still no good with texture editing. But it should show another possible way(?).

And I hope I have the orientation right this time?
[wreath with modified textures.zip expired]
« Last Edit: 22. December 2016, 23:10:14 by Olfred »

67b5073261421ZylonBane

67b50732614a9
It's always an option to entirely replace the wreath texture with one that's been correctly masked before being downscaled.

67b50732616dbvoodoo47

67b507326172e
And I hope I have the orientation right this time?
err.. no. looks like it's been flipped along Y, or at least that's what the editor is telling me (hoping I'm not being stupid here). so the latest one needs +180 degrees on both X and Y now.

the texture is looking pretty ok and I wouldn't mind leaving it as is, not messing with the transparency at all.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
24 Guests are here.
You just lost. You lost everything.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b50732625ba