67375b303e561

67375b303f277
18 Guests are here.
 
67375b303fd44
I guess it would be better to just use descriptive language. Like, rotate it to switch front and back.
The names for the axes are not always the same with different systems. (Even though there are rules for it, some still get it wrong or just stem from an era without rules and never changed it.)
But I think I have it down now which axes have what names vice versa.

Is this one correct?
[Wreath.bin expired]
67375b3040152
I've put all files into one package now and reset expiry dates on old files to let them run out.

It's always an option to entirely replace the wreath texture with one that's been correctly masked before being downscaled.
The wrath texture is kind of unfortunate. But you can see it on the ribbon texture that you can smoth it out on the texture itself and have no hard edges ingame.

67375b304023fvoodoo47

67375b304028d
thanks - pretty sure it will do just fine. much cheer!

67375b30403c4voodoo47

67375b3040414
two more more trees please - orig *0.3 and *0.48, and the attached snowman is mostly facing walls, so one vertical 180 degrees flip is required.
[SnowMan.7z expired]

67375b30405afvoodoo47

67375b30405fa
eech, slight miscalculation on my part with the *0.59 tree - should be *0.57, actually. so one more, please.

snowman and the other trees are good.
67375b30406e1
last one for this year.
In germany we already start on the 24. and I'm gone in a few minutes.

67375b3040780voodoo47

67375b30407cd
should be just about enough *posts an updated version of the xmas mod*.

thanks as always.

67375b3040866voodoo47

67375b30408b0
poolt.bin - Pool Table (-1397) [could use some actual holes, not just decals]

67375b3040af5voodoo47

67375b3040b46
lets harness something good out of all that waste barrel mod debacle - a few tipped over trash barrels can be found around the game, and as they are using just the regular model that was meant to stand upright, the garbage layer will inevitably end up being completely vertical. a custom model with gravity friendly and appropriately sloped trash surface would look much better in those few instances. no need for anything fancy, just giving an angle of 45 degrees to the (now vertical) surface that uses the garbage texture would be enough, I think. pardon my mspain skills.

trash.bin - Waste Barrel (-118)
[sloped_trash.jpg expired]
« Last Edit: 18. January 2017, 19:50:55 by voodoo47 »
67375b3040c27
Is that really a different model from the upright waste bins?

67375b3040d09ZylonBane

67375b3040d55
Nope. I believe Voodoo is requesting a custom SCP-only model.

67375b3040decvoodoo47

67375b3040e37
correct - edited the request.

technically, it could be added to the fixed objects package as well (dmls yaay).
« Last Edit: 19. January 2017, 18:12:39 by voodoo47 »
67375b3040f2b
What if the waste was actual waste? Chips bags, cigarette packs, an empty champagne bottle, maybe some custom stuff.
The player might be able to run against waste bins and tipping them over. Just an idea.

67375b3041028voodoo47

67375b3041074
we could ask for an empty barrel and fill it up with real garbage, but I don't think Dark will like that very much (overdoing it with transparent and semi transparent objects clumped together is probably a bad idea). also, making all things react properly to all the stims is a gigantic can of worms, one better left alone (and tolerate that a garbage bin will not budge a millimeter when hit by a fusion blob). or the garbage could be modeled and made part of the object, but that sounds like too much effort for just one little thing.

a texture (normal for the upright standing barrels, and sloped one for those that are tipped over) is good enough in this case, I think.

67375b3041319ZylonBane

67375b3041375
The player might be able to run against waste bins and tipping them over. Just an idea.
Dark's physics model doesn't do knocking things over. The player can push things, and that's pretty much it.
Acknowledged by: Kolya

67375b3041462voodoo47

67375b30414b4
looks like the flipped rick turret model has been exported with that version of the exporter that was causing corruption and subsequent crashes if scale was applied to the object - Olfred, please re-export once you'll have a minute or two (that should hopefully fix it).
67375b304159c
Test this one out.
If it doesn't work I need to look into it a bit more.
« Last Edit: 15. February 2017, 19:27:08 by Moderator »

67375b3041656voodoo47

67375b30416a1
yep, no more monolog complaints or crashes after applying scale, so I think it's good - thanks.

67375b3041815voodoo47

67375b3041860
nowhere, but technically we are distributing a model that is not completely safe, a situation which we want to prevent if it can be helped.

67375b3041b54voodoo47

67375b3041ba9
blast from the past;
For testing purposes I made two grenade launcher models for now.
One is simply with a flipped down sight, the other one is with the sight attached to a joint.
Somehow the grenade launcher barrel was already fitted with a joint so you can rotate it. So keep in mind that the sight will be joint two for that reason.
for the moment, lets go with the (statically) flipped down version - however, the flipped down sight will need a bit of fixup (looks like a poly is missing. also maybe not flip it down as much), and there is still that odd thing going on with the drum being shifted slightly, not having that would be preferable.
[normal.jpg expired]
[bounce.jpg expired]

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
18 Guests are here.
That lady is around here somewhere
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67375b304241c