6737600a0cdd5

6737600a0dc57
8 Guests are here.
 
6737600a0e62d
I guess it would be better to just use descriptive language. Like, rotate it to switch front and back.
The names for the axes are not always the same with different systems. (Even though there are rules for it, some still get it wrong or just stem from an era without rules and never changed it.)
But I think I have it down now which axes have what names vice versa.

Is this one correct?
[Wreath.bin expired]
6737600a0eb85
I've put all files into one package now and reset expiry dates on old files to let them run out.

It's always an option to entirely replace the wreath texture with one that's been correctly masked before being downscaled.
The wrath texture is kind of unfortunate. But you can see it on the ribbon texture that you can smoth it out on the texture itself and have no hard edges ingame.

6737600a0ec8cvoodoo47

6737600a0ece0
thanks - pretty sure it will do just fine. much cheer!

6737600a0edfbvoodoo47

6737600a0ee55
two more more trees please - orig *0.3 and *0.48, and the attached snowman is mostly facing walls, so one vertical 180 degrees flip is required.
[SnowMan.7z expired]

6737600a0f01fvoodoo47

6737600a0f06c
eech, slight miscalculation on my part with the *0.59 tree - should be *0.57, actually. so one more, please.

snowman and the other trees are good.
6737600a0f16d
last one for this year.
In germany we already start on the 24. and I'm gone in a few minutes.

6737600a0f228voodoo47

6737600a0f275
should be just about enough *posts an updated version of the xmas mod*.

thanks as always.

6737600a0f30evoodoo47

6737600a0f359
poolt.bin - Pool Table (-1397) [could use some actual holes, not just decals]

6737600a0f5aevoodoo47

6737600a0f5fa
lets harness something good out of all that waste barrel mod debacle - a few tipped over trash barrels can be found around the game, and as they are using just the regular model that was meant to stand upright, the garbage layer will inevitably end up being completely vertical. a custom model with gravity friendly and appropriately sloped trash surface would look much better in those few instances. no need for anything fancy, just giving an angle of 45 degrees to the (now vertical) surface that uses the garbage texture would be enough, I think. pardon my mspain skills.

trash.bin - Waste Barrel (-118)
[sloped_trash.jpg expired]
« Last Edit: 18. January 2017, 19:50:55 by voodoo47 »
6737600a0f706
Is that really a different model from the upright waste bins?

6737600a0f80aZylonBane

6737600a0f856
Nope. I believe Voodoo is requesting a custom SCP-only model.

6737600a0f8f0voodoo47

6737600a0f93b
correct - edited the request.

technically, it could be added to the fixed objects package as well (dmls yaay).
« Last Edit: 19. January 2017, 18:12:39 by voodoo47 »
6737600a0fa3e
What if the waste was actual waste? Chips bags, cigarette packs, an empty champagne bottle, maybe some custom stuff.
The player might be able to run against waste bins and tipping them over. Just an idea.

6737600a0fb56voodoo47

6737600a0fba7
we could ask for an empty barrel and fill it up with real garbage, but I don't think Dark will like that very much (overdoing it with transparent and semi transparent objects clumped together is probably a bad idea). also, making all things react properly to all the stims is a gigantic can of worms, one better left alone (and tolerate that a garbage bin will not budge a millimeter when hit by a fusion blob). or the garbage could be modeled and made part of the object, but that sounds like too much effort for just one little thing.

a texture (normal for the upright standing barrels, and sloped one for those that are tipped over) is good enough in this case, I think.

6737600a0fdebZylonBane

6737600a0fe3d
The player might be able to run against waste bins and tipping them over. Just an idea.
Dark's physics model doesn't do knocking things over. The player can push things, and that's pretty much it.
Acknowledged by: Kolya

6737600a0ff1dvoodoo47

6737600a0ff69
looks like the flipped rick turret model has been exported with that version of the exporter that was causing corruption and subsequent crashes if scale was applied to the object - Olfred, please re-export once you'll have a minute or two (that should hopefully fix it).
6737600a1006f
Test this one out.
If it doesn't work I need to look into it a bit more.
« Last Edit: 15. February 2017, 19:27:08 by Moderator »

6737600a10126voodoo47

6737600a10171
yep, no more monolog complaints or crashes after applying scale, so I think it's good - thanks.

6737600a102fbvoodoo47

6737600a10347
nowhere, but technically we are distributing a model that is not completely safe, a situation which we want to prevent if it can be helped.

6737600a1066fvoodoo47

6737600a106c1
blast from the past;
For testing purposes I made two grenade launcher models for now.
One is simply with a flipped down sight, the other one is with the sight attached to a joint.
Somehow the grenade launcher barrel was already fitted with a joint so you can rotate it. So keep in mind that the sight will be joint two for that reason.
for the moment, lets go with the (statically) flipped down version - however, the flipped down sight will need a bit of fixup (looks like a poly is missing. also maybe not flip it down as much), and there is still that odd thing going on with the drum being shifted slightly, not having that would be preferable.
[normal.jpg expired]
[bounce.jpg expired]

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
8 Guests are here.
and it was a hot and rainy summer in a city
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6737600a136ad