673733a7e4178

673733a7e4f0d
1 Guest is here.
 

673733a7e57ddZylonBane

673733a7e585e
Well no, the opposite of that. Maybe add some more polygons to the arm and neck holes so the model looks less angular.
673733a7e5bcb
I tried this with vanilla ss2 without any options added and it looked good enough.
If you want softer edges on the texture you would need to increase the resolution and add soft edges on the texture.
« Last Edit: 24. October 2017, 11:44:04 by Moderator »

673733a7e5ddcvoodoo47

673733a7e5e3b
yeah, this is as good as it gets without remaking the texture, I think - thanks.

https://www.youtube.com/watch?v=zYhM1uH6s1c

673733a7e60f6voodoo47

673733a7e614f
Test this one out.
If it doesn't work I need to look into it a bit more.
drat, the joints seem to be broken, the model doesn't rotate anymore. can you have a second look please?
673733a7e6261
Can you give me some kind of testing instruction, map, location etc. where I can test if it's working properly?

673733a7e6315voodoo47

673733a7e63c4
scp beta3 rick2 map, obj 883. looks like maybe the joint numbering has changed? seems like the last model works if rotational joint is set to 1 (used to be 0).
673733a7e64f9
Oh, I don't think I have any control about the joint numbering. That's something which might have changed between different versions of the exporter from nemyax.

673733a7e65aavoodoo47

673733a7e65f9
ok - it's not a big deal as we can simply change the setup on the archetype, it just felt a bit odd.
Acknowledged by: voodoo47
673733a7e6a48
Oh, I don't think I have any control about the joint numbering. That's something which might have changed between different versions of the exporter from nemyax.
Yes, there's been a change in the algorithm.

673733a7e6b06voodoo47

673733a7e6b62
hmm.. generally, one wouldn't want stuff like joint numbering to change, but oh well.
673733a7e6c71
Ah, so I don't have to take a look since I can't control it anyway?

673733a7e6d27voodoo47

673733a7e6d76
no idea, all I can say is that having a model as close to the original as possible is always preferable.
673733a7e7055
hmm.. generally, one wouldn't want stuff like joint numbering to change, but oh well.
The last time I touched that part of the exporter was to fix a bug where child subobjects disappeared. So I couldn't really help changing the behaviour.
Acknowledged by: voodoo47
673733a7e72d4
I can't control it anyway
You probably can, to some extent. I don't do any sorting for child objects, and they appear in the order that Blender gives them to me. But I think you can influence that order by reparenting objects one by one.
673733a7e745c
So, it still starts with a 0, but for some reason on that model it set it to 1?
673733a7e7767
You probably can, to some extent. I don't do any sorting for child objects, and they appear in the order that Blender gives them to me. But I think you can influence that order by reparenting objects one by one.
Scratch that, the order appears to be alphabetical. Try renaming stuff until it comes out right.

673733a7e7847voodoo47

673733a7e78a3
a tiny, unimportant request - the grenade from the Rebirth grenade hybrid model as a separate object.
673733a7e79b9
Is there any vanilla object I can take as reference for orientation and such?

673733a7e7aacvoodoo47

673733a7e7b01
ogranade.bin

basically, my idea is that the Rebirth hybrid grenade projectile object shape and looks should correspond to the grenades he wears on his jacket and holds in his hand.
[ogrenade.jpg expired]
« Last Edit: 17. April 2018, 18:45:05 by voodoo47 »
673733a7e7c7f
I see, I thought you are cooking up some kind of minimod again.

The grenade from rebirth is slightly bigger than the original one. I let it have an appropiate bigger bounding box, so if that get's you into trouble I can also make it the size of the vanilla one.
« Last Edit: 25. April 2018, 10:20:44 by Moderator »

673733a7e7dc1voodoo47

673733a7e7e23
shouldn't be a problem. shape looking good, but no texture, guess I'll have to rip it out of the hybrid.
673733a7e7f76
Oh yeah, sorry. Forgot to mention it. You need the many_gr.* from rebirth inside the obj texture folder.
If wanted I could also do a smaller texture just for the grenade.

673733a7e808evoodoo47

673733a7e80ef
ah, right, working properly now. as far as the texture is concerned, it's not like the full texture is too large or anything (54kb), so no real need to cut it down to only the grenade part, but I guess no harm in doing it either, if you really, really have too much free time on your hand.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
A little girl in a pink shirt reached for what appeared to be her fourth free sample of a chocolate-flavored waffle cone.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673733a7e937d