6737385a66c5c

6737385a67a37
6 Guests are here.
 

6737385a6820aZylonBane

6737385a6826d
Well no, the opposite of that. Maybe add some more polygons to the arm and neck holes so the model looks less angular.
6737385a68539
I tried this with vanilla ss2 without any options added and it looked good enough.
If you want softer edges on the texture you would need to increase the resolution and add soft edges on the texture.
« Last Edit: 24. October 2017, 11:44:04 by Moderator »

6737385a686a5voodoo47

6737385a686f7
yeah, this is as good as it gets without remaking the texture, I think - thanks.

https://www.youtube.com/watch?v=zYhM1uH6s1c

6737385a68910voodoo47

6737385a68960
Test this one out.
If it doesn't work I need to look into it a bit more.
drat, the joints seem to be broken, the model doesn't rotate anymore. can you have a second look please?
6737385a68a4d
Can you give me some kind of testing instruction, map, location etc. where I can test if it's working properly?

6737385a68b09voodoo47

6737385a68b57
scp beta3 rick2 map, obj 883. looks like maybe the joint numbering has changed? seems like the last model works if rotational joint is set to 1 (used to be 0).
6737385a68c62
Oh, I don't think I have any control about the joint numbering. That's something which might have changed between different versions of the exporter from nemyax.

6737385a68d2fvoodoo47

6737385a68d7c
ok - it's not a big deal as we can simply change the setup on the archetype, it just felt a bit odd.
Acknowledged by: voodoo47
6737385a6910d
Oh, I don't think I have any control about the joint numbering. That's something which might have changed between different versions of the exporter from nemyax.
Yes, there's been a change in the algorithm.

6737385a691b3voodoo47

6737385a69200
hmm.. generally, one wouldn't want stuff like joint numbering to change, but oh well.
6737385a692db
Ah, so I don't have to take a look since I can't control it anyway?

6737385a6936evoodoo47

6737385a693bf
no idea, all I can say is that having a model as close to the original as possible is always preferable.
6737385a69690
hmm.. generally, one wouldn't want stuff like joint numbering to change, but oh well.
The last time I touched that part of the exporter was to fix a bug where child subobjects disappeared. So I couldn't really help changing the behaviour.
Acknowledged by: voodoo47
6737385a6993b
I can't control it anyway
You probably can, to some extent. I don't do any sorting for child objects, and they appear in the order that Blender gives them to me. But I think you can influence that order by reparenting objects one by one.
6737385a69a3e
So, it still starts with a 0, but for some reason on that model it set it to 1?
6737385a69d07
You probably can, to some extent. I don't do any sorting for child objects, and they appear in the order that Blender gives them to me. But I think you can influence that order by reparenting objects one by one.
Scratch that, the order appears to be alphabetical. Try renaming stuff until it comes out right.

6737385a69db3voodoo47

6737385a69e03
a tiny, unimportant request - the grenade from the Rebirth grenade hybrid model as a separate object.
6737385a69ee1
Is there any vanilla object I can take as reference for orientation and such?

6737385a69f91voodoo47

6737385a69fdf
ogranade.bin

basically, my idea is that the Rebirth hybrid grenade projectile object shape and looks should correspond to the grenades he wears on his jacket and holds in his hand.
[ogrenade.jpg expired]
« Last Edit: 17. April 2018, 18:45:05 by voodoo47 »
6737385a6a0fd
I see, I thought you are cooking up some kind of minimod again.

The grenade from rebirth is slightly bigger than the original one. I let it have an appropiate bigger bounding box, so if that get's you into trouble I can also make it the size of the vanilla one.
« Last Edit: 25. April 2018, 10:20:44 by Moderator »

6737385a6a1cbvoodoo47

6737385a6a218
shouldn't be a problem. shape looking good, but no texture, guess I'll have to rip it out of the hybrid.
6737385a6a304
Oh yeah, sorry. Forgot to mention it. You need the many_gr.* from rebirth inside the obj texture folder.
If wanted I could also do a smaller texture just for the grenade.

6737385a6a3f1voodoo47

6737385a6a440
ah, right, working properly now. as far as the texture is concerned, it's not like the full texture is too large or anything (54kb), so no real need to cut it down to only the grenade part, but I guess no harm in doing it either, if you really, really have too much free time on your hand.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
6 Guests are here.
Summers used to last longer
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6737385a6afb6