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4 Guests are here.
 

674034a10967avoodoo47

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probably good enough, but lets try to add Y: -0.02, Z: -0.01one last time.
« Last Edit: 24. December 2018, 15:28:10 by Moderator »
674034a109bf0
Ah, no problem, it doesn't really take that long. So if you still want adjustments it's rather easy and quick to do it. I believe even someone untrained like you could do it.

674034a109cc6voodoo47

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you overestimate me.

the current models are good enough - this was never meant to be a perfect solution (impossible, considering the general quality of the meshes and models), just a quick fix to make things look less awful. and that has been accomplished.
[meleefix.jpg expired]
Acknowledged by: JML

674034a109e4dZylonBane

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Olfred, how much of a pain would it be to take the tram model (tramcar.bin), remove the transparent windows, and make each window a separate object? The tram has four windows, but it might be possible to get away with just two window objects since the front/back windows and side windows appear to be identical.

We're trying to fix a depth sorting issue with transparent regions on large objects. Making the windows separate objects might easily resolve the problem.
674034a109f9f
Since I already worked on the tramcar and the files are already in a workable state. It should be fairly easy to do it.
Unfortunately I don't have access to the PC with all the files right now. So I would need to get back to you some time next week.

674034a10a03bZylonBane

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That's cool. Next release is probably at least a month away.
Acknowledged by: JML

674034a10a115voodoo47

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we'll have to crack some sort of DNF joke/reference upon release.

674034a10a208ZylonBane

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Woah, I'd somehow never noticed that the Earth tram and the Command deck tram are different sizes. The Earth one uses a different model, tramcar2.bin. I'd say the Earth one is fine staying a single object.

674034a10a2edvoodoo47

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yeah - also it's fine to use render order on that one, as there is no transparent stuff you could drop around in that part of the game.
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well, apparently when I made the original tramcar model, I still were using bsp.exe for conversion.
So right now I get some issues exporting it using the blender script. Just will take some more time to get it right.

On a different note. I'm having some trouble with ShockEd right now. Somehow it only does a certain action after I pressed a second one. Like, I go into a text field and type 180, but it only displays 18, now when I press another key it shows the 180.
And this is for all inputs. Do you guys have any idea?

674034a10a52evoodoo47

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last time we've seen something completely bonkers like this, the culprit turned out to be the spectre/meltdown fix - it's a long shot, but no reason to not try, I guess;
Code: [Select]
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverride /t REG_DWORD /d 3 /f

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverrideMask /t REG_DWORD /d 3 /f

674034a10a6f8voodoo47

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guess I would try grabbing the install and dropping it onto a different computer, seeing whether the issue persists.

the standard stuff like disabling antivirus/other background things that might be interfering has already been tried, I assume?
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I tried ShockEd from another installation on this computer and on my other machine there is no problem like this.

I can't find anything that is interfering. It almost seems like the renderer doesn't flip the image after an input.

674034a10a8bcvoodoo47

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d3d_disp_no_rgb10_buf is enabled in cam_ext?
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Yes it is.
When I mentioned that I felt like the renderer is having issues I came to the conclusion I should try to reinstall the video card driver. As it must have been a system related issue. And that actually fixed the problem.
Acknowledged by: voodoo47
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So it turned out to be more pain than I initially anticipated. Mostly due to me having worked on it before I switched to the Blender script from nemyax.
As I don't have the time to optimize the model right now I simply went back to working with bsp.exe for which I originally made the modified model.

In the attached zip are:
tramcar_no_w.bin - Tram without windows
tramcar_w.bin - all windows in a single model
tramcar_w_*.bin - *=1-4, each window in a seperate model

As I switched back to bsp.exe there are some anomalies returning with it. In ShockEd the bounding box will be at the wrong location. But that is a result of me placing the model at a place that there shouldn't be any offset needed when attaching the windows to the tram.
[tramcar_windows.zip expired]
Acknowledged by: ZylonBane

674034a10ac20ZylonBane

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Okay, tried it and I'm having serious issues with the windows disappearing when they shouldn't be. I'm guessing this is caused by the off-center bounding boxes, so the z-sorting routine is getting confused. Would it be possible to shrink the bounding boxes for each window to just the window object?
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yes, but it will take some time and fiddling around on my side. I could give you something quick and dirty to try it out in the meantime. But it wouldn't be optimized much.

674034a10ade9ZylonBane

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That's fine, take as much time as you need.

Is the original model really that bad?
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The original model has been modified by me and now does have an actual thickness to it. The original is just paperthin.
674034a10afe9
Did you have any luck with all windows in one file? Or do they really need to be individual models?

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