674030a427143

674030a427faf
5 Guests are here.
 

674030a428632voodoo47

674030a4286a9
probably good enough, but lets try to add Y: -0.02, Z: -0.01one last time.
« Last Edit: 24. December 2018, 15:28:10 by Moderator »
674030a428c07
Ah, no problem, it doesn't really take that long. So if you still want adjustments it's rather easy and quick to do it. I believe even someone untrained like you could do it.

674030a428cd2voodoo47

674030a428d1e
you overestimate me.

the current models are good enough - this was never meant to be a perfect solution (impossible, considering the general quality of the meshes and models), just a quick fix to make things look less awful. and that has been accomplished.
[meleefix.jpg expired]
Acknowledged by: JML

674030a428e55ZylonBane

674030a428ea2
Olfred, how much of a pain would it be to take the tram model (tramcar.bin), remove the transparent windows, and make each window a separate object? The tram has four windows, but it might be possible to get away with just two window objects since the front/back windows and side windows appear to be identical.

We're trying to fix a depth sorting issue with transparent regions on large objects. Making the windows separate objects might easily resolve the problem.
674030a428f9f
Since I already worked on the tramcar and the files are already in a workable state. It should be fairly easy to do it.
Unfortunately I don't have access to the PC with all the files right now. So I would need to get back to you some time next week.

674030a42902aZylonBane

674030a42907e
That's cool. Next release is probably at least a month away.
Acknowledged by: JML

674030a42910cvoodoo47

674030a429157
we'll have to crack some sort of DNF joke/reference upon release.

674030a4291ffZylonBane

674030a42924a
Woah, I'd somehow never noticed that the Earth tram and the Command deck tram are different sizes. The Earth one uses a different model, tramcar2.bin. I'd say the Earth one is fine staying a single object.

674030a4292e3voodoo47

674030a42932d
yeah - also it's fine to use render order on that one, as there is no transparent stuff you could drop around in that part of the game.
674030a429456
well, apparently when I made the original tramcar model, I still were using bsp.exe for conversion.
So right now I get some issues exporting it using the blender script. Just will take some more time to get it right.

On a different note. I'm having some trouble with ShockEd right now. Somehow it only does a certain action after I pressed a second one. Like, I go into a text field and type 180, but it only displays 18, now when I press another key it shows the 180.
And this is for all inputs. Do you guys have any idea?

674030a42951cvoodoo47

674030a429566
last time we've seen something completely bonkers like this, the culprit turned out to be the spectre/meltdown fix - it's a long shot, but no reason to not try, I guess;
Code: [Select]
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverride /t REG_DWORD /d 3 /f

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverrideMask /t REG_DWORD /d 3 /f

674030a4296e3voodoo47

674030a42972e
guess I would try grabbing the install and dropping it onto a different computer, seeing whether the issue persists.

the standard stuff like disabling antivirus/other background things that might be interfering has already been tried, I assume?
674030a429824
I tried ShockEd from another installation on this computer and on my other machine there is no problem like this.

I can't find anything that is interfering. It almost seems like the renderer doesn't flip the image after an input.

674030a4298a2voodoo47

674030a4298f2
d3d_disp_no_rgb10_buf is enabled in cam_ext?
674030a4299eb
Yes it is.
When I mentioned that I felt like the renderer is having issues I came to the conclusion I should try to reinstall the video card driver. As it must have been a system related issue. And that actually fixed the problem.
Acknowledged by: voodoo47
674030a429b69
So it turned out to be more pain than I initially anticipated. Mostly due to me having worked on it before I switched to the Blender script from nemyax.
As I don't have the time to optimize the model right now I simply went back to working with bsp.exe for which I originally made the modified model.

In the attached zip are:
tramcar_no_w.bin - Tram without windows
tramcar_w.bin - all windows in a single model
tramcar_w_*.bin - *=1-4, each window in a seperate model

As I switched back to bsp.exe there are some anomalies returning with it. In ShockEd the bounding box will be at the wrong location. But that is a result of me placing the model at a place that there shouldn't be any offset needed when attaching the windows to the tram.
[tramcar_windows.zip expired]
Acknowledged by: ZylonBane

674030a429c27ZylonBane

674030a429c72
Okay, tried it and I'm having serious issues with the windows disappearing when they shouldn't be. I'm guessing this is caused by the off-center bounding boxes, so the z-sorting routine is getting confused. Would it be possible to shrink the bounding boxes for each window to just the window object?
674030a429d5e
yes, but it will take some time and fiddling around on my side. I could give you something quick and dirty to try it out in the meantime. But it wouldn't be optimized much.

674030a429df1ZylonBane

674030a429e3b
That's fine, take as much time as you need.

Is the original model really that bad?
674030a429f18
The original model has been modified by me and now does have an actual thickness to it. The original is just paperthin.
674030a429ff8
Did you have any luck with all windows in one file? Or do they really need to be individual models?

Your name:
This box must be left blank:

In which year was System Shock released:
5 Guests are here.
Congratulations - you have won washing machine :) Call: +86 666 666 999
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674030a42b1b8