6736320482b1e

673632048391d
20 Guests are here.
 

6736320484178voodoo47

67363204841db
probably good enough, but lets try to add Y: -0.02, Z: -0.01one last time.
« Last Edit: 24. December 2018, 15:28:10 by Moderator »
67363204846e1
Ah, no problem, it doesn't really take that long. So if you still want adjustments it's rather easy and quick to do it. I believe even someone untrained like you could do it.

67363204847abvoodoo47

673632048482e
you overestimate me.

the current models are good enough - this was never meant to be a perfect solution (impossible, considering the general quality of the meshes and models), just a quick fix to make things look less awful. and that has been accomplished.
[meleefix.jpg expired]
Acknowledged by: JML

67363204849a1ZylonBane

67363204849f9
Olfred, how much of a pain would it be to take the tram model (tramcar.bin), remove the transparent windows, and make each window a separate object? The tram has four windows, but it might be possible to get away with just two window objects since the front/back windows and side windows appear to be identical.

We're trying to fix a depth sorting issue with transparent regions on large objects. Making the windows separate objects might easily resolve the problem.
6736320484b13
Since I already worked on the tramcar and the files are already in a workable state. It should be fairly easy to do it.
Unfortunately I don't have access to the PC with all the files right now. So I would need to get back to you some time next week.

6736320484ba2ZylonBane

6736320484bef
That's cool. Next release is probably at least a month away.
Acknowledged by: JML

6736320484c86voodoo47

6736320484cd3
we'll have to crack some sort of DNF joke/reference upon release.

6736320484d9fZylonBane

6736320484ded
Woah, I'd somehow never noticed that the Earth tram and the Command deck tram are different sizes. The Earth one uses a different model, tramcar2.bin. I'd say the Earth one is fine staying a single object.

6736320484e9bvoodoo47

6736320484ee7
yeah - also it's fine to use render order on that one, as there is no transparent stuff you could drop around in that part of the game.
6736320485020
well, apparently when I made the original tramcar model, I still were using bsp.exe for conversion.
So right now I get some issues exporting it using the blender script. Just will take some more time to get it right.

On a different note. I'm having some trouble with ShockEd right now. Somehow it only does a certain action after I pressed a second one. Like, I go into a text field and type 180, but it only displays 18, now when I press another key it shows the 180.
And this is for all inputs. Do you guys have any idea?

67363204850efvoodoo47

673632048513f
last time we've seen something completely bonkers like this, the culprit turned out to be the spectre/meltdown fix - it's a long shot, but no reason to not try, I guess;
Code: [Select]
reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverride /t REG_DWORD /d 3 /f

reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management" /v FeatureSettingsOverrideMask /t REG_DWORD /d 3 /f

67363204852devoodoo47

673632048532c
guess I would try grabbing the install and dropping it onto a different computer, seeing whether the issue persists.

the standard stuff like disabling antivirus/other background things that might be interfering has already been tried, I assume?
6736320485435
I tried ShockEd from another installation on this computer and on my other machine there is no problem like this.

I can't find anything that is interfering. It almost seems like the renderer doesn't flip the image after an input.

67363204854bcvoodoo47

6736320485508
d3d_disp_no_rgb10_buf is enabled in cam_ext?
6736320485609
Yes it is.
When I mentioned that I felt like the renderer is having issues I came to the conclusion I should try to reinstall the video card driver. As it must have been a system related issue. And that actually fixed the problem.
Acknowledged by: voodoo47
6736320485787
So it turned out to be more pain than I initially anticipated. Mostly due to me having worked on it before I switched to the Blender script from nemyax.
As I don't have the time to optimize the model right now I simply went back to working with bsp.exe for which I originally made the modified model.

In the attached zip are:
tramcar_no_w.bin - Tram without windows
tramcar_w.bin - all windows in a single model
tramcar_w_*.bin - *=1-4, each window in a seperate model

As I switched back to bsp.exe there are some anomalies returning with it. In ShockEd the bounding box will be at the wrong location. But that is a result of me placing the model at a place that there shouldn't be any offset needed when attaching the windows to the tram.
[tramcar_windows.zip expired]
Acknowledged by: ZylonBane

673632048587cZylonBane

67363204858d1
Okay, tried it and I'm having serious issues with the windows disappearing when they shouldn't be. I'm guessing this is caused by the off-center bounding boxes, so the z-sorting routine is getting confused. Would it be possible to shrink the bounding boxes for each window to just the window object?
67363204859e8
yes, but it will take some time and fiddling around on my side. I could give you something quick and dirty to try it out in the meantime. But it wouldn't be optimized much.

6736320485aa9ZylonBane

6736320485af9
That's fine, take as much time as you need.

Is the original model really that bad?
6736320485bf0
The original model has been modified by me and now does have an actual thickness to it. The original is just paperthin.
6736320485ce1
Did you have any luck with all windows in one file? Or do they really need to be individual models?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
20 Guests are here.
Did he come from the other side?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673632048692e