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I'll take a look if I can modify something together when I get some time again.
Acknowledged by: voodoo47

670f06356bad4voodoo47

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Will these fixes be added to SCP in a new beta, or the final release of SCP version 5 (or SCP version 0.5, whichever it is)?
new release of Fixed Objects with the generator and pistol soonish, probably. and this is the reason why you should still load Fixed Objects even if you have SCP - the time periods where they are in sync (making the objects redundant) are relatively short.

670f06356bc82ZylonBane

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The entire point of integrating Fixed Objects into SCP and SHTUP is so users don't have to keep track of yet another mod.

This is the reason why you should only install Fixed Objects if you suffer from uncontrollable twitchy OCD spasms when you don't have the latest latest latest versions of everything.

670f06356bd92voodoo47

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well, yes?

anyway, it's still much easier to tell someone to go update the(ir already loaded) FixedObj mod than point them to a file download buried in this topic (and explain which file goes where) if a certain fixed model is needed to fix something.

670f06356bf3cZylonBane

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I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin) is very obviously an object, due to the lo-fi vertex lighting. Would definitely benefit from surface subdivision.

How it looks currently:



How lightmapped terrain would look here:

670f06356c057voodoo47

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might as well bump the laspistol too. the more I look at it, the worse it gets.
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I'll be back in about 3-4 weeks, then I'll take a jab at it.
Acknowledged by: voodoo47

670f06356c357voodoo47

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@Olfred can you take a quick look at the attached object please? something wonky might be going on with the top surface (unusual pattern with texture filtering disabled, but not for everyone, it seems).

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