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Have you tried testing with the primary light source directly in front of it? For some reason it lights fine with distant sources, but at 6 units away the face abruptly becomes darker than the nub, and gets even darker as the light is moved closer.I am bearing in mind that low-poly vertex-lit surfaces can have this problem when light sources get too close to them, but this model is lighting much darker than other boxy models.This usually isn't a problem since most lights are far away from the lockers, but on some levels like command2 the mapper specifically put small brush lights in front of the lockers to help make them more visible, and they just don't work. At least, not in a visually coherent manner.
So should I do the thing I did with the last, or with the previous one?