673fafffbeba2

673fafffbfb0c
12 Guests are here.
 
673fafffc0418
Good Idea  :thumb:

EDIT:
Well, I finished working on the rebirth gunghost.
That he sticks the gun into his head is a problem on the animation, nothing I can fix there solely with the model.
I did a quick job on getting the ghosty look on the textures. Anyone willing to improve it, go on (the pistol is tacticools).

It isn't really perfect, but this is the best I can come up with. (He's kinda jiggling around for some reason *shrugs*)
Instead of spending more time on this I could rather hack the dark engine and implement a bone based system instead of this crap, would get better results in less time -.-
Who in his sane mind would even favor this over a bone based system?
« Last Edit: 05. November 2013, 15:27:09 by Olfred »

673fafffc05e4voodoo47

673fafffc0639
indeed, it's not perfect, but works well enough. the full update will go live in the Rebirth topic soon.

the dark engine does many things in a crazy way, but hey, it's fun not despite the craziness, but because of the craziness.
673fafffc073f
So, now that's all done. Where's my cake? :D

673fafffc07f7voodoo47

673fafffc0847
cakes are notoriously hard to mail over the internet, but feel free to pick any GOG game (I will pm you the activation code).

give and ye shall receive.
673fafffc0975
Damn teleporter tech, why aren't you here yet? *shakesfistangrily*

And no need for a game, we all just want SS2 to be as good as possible.
Besides I only know two games who feature cake, the 7th guest and Portal, and I own both :D

673fafffc0a17voodoo47

673fafffc0a62
don't forget Arx Fatalis, you can actually bake them in that game. anyway, should you change your mind, just click on the pm button.. :)

673fafffc0c07ZylonBane

673fafffc0c54
Continuing from the kitchen tools discussion that started around here in the other thread, here's a package of very quick-and-dirty placeholder textures that should be sufficient to texture them.

Regarding the discussion in the other thread about the spacing of the utensils, this is a bit of an uncanny valley sort of situation-- there do exist racks that allow variable spacing, but they do it with hooks that slide over or inside the mounting rod. Racks with the hooks welded directly to the rod (as they appear in the current model) are of course spaced equally. In the original texture it's so obscenely low-res that your imagination makes it make sense, but with real 3D modeling it has to match what people know from the real world, or it will seem weird.

[stovetex.7z expired]

673fafffc0e96ZylonBane

673fafffc0ef4
Besides I only know two games who feature cake, the 7th guest and Portal, and I own both :D
Cake. Cake never changes.

673fafffc0fa3voodoo47

673fafffc0ff4
woah, how did we manage to go through four pages of posts with nobody mentioning this.
673fafffc10f0
I had that in mind all the time, and wanted to continue working on it after some other meddling I have/want to do.
But didn't regarded it as a broken thing which needs fixing, it's just damn ugly.

673fafffc11a2voodoo47

673fafffc11ee
attaching the testmap with the stationary ghost model in cs 83 first frame pose as requested.

NOT for regular use - this will break your game!

[eng2test2.7z expired]

673fafffc1394ArixonaIceTea:(

673fafffc13de
Voodoo47, Thanks for all your help! I respect you a lot! You made my game work properly:)

673fafffc1467voodoo47

673fafffc14b6
np. just don't download the testmaps, allright?

-_-

673fafffc159evoodoo47

673fafffc15ea
added more models to the list of models needing a fix.

poddoor.bin - Cryo Tube door (-462) [z-fighting on the lower right edge when viewed from inside]
Rick001.bin - RD_Door_1 (-2682) [slight z-fighting where the glass meets the metal]
« Last Edit: 09. November 2013, 17:28:42 by voodoo47 »

673fafffc17a0voodoo47

673fafffc17ed
unfortunately, no, still the same (the video should be up now).
673fafffc18f8
Strange, apart from one UV problem (already fixed one, just discovered another one) I don't see any overlapping faces on the model.
The only thing I can see is some warping which might occur, but the video doesn't look like that.
Can you place it on some testmap to see if it is a model or a map problem?

673fafffc19c7voodoo47

673fafffc1a12
see the pod door on the floor and on the wall. z-fighting on both. if you need to start the level directly, edit cam.cfg, and add
Code: [Select]
first_level many.miswill work on any other level, just change the level name appropriately.

[many_test.7z expired]
« Last Edit: 09. November 2013, 23:27:42 by voodoo47 »

673fafffc1c2cvoodoo47

673fafffc1c7f
adding;

  • botleju.bin - Juice bottle (-966) [when looking through the transparent bottom of the bottle, the sticker on the bottle is invisible/see through]
  • botleli.bin - Liquor bottle (-967) [when looking through the transparent bottom of the bottle, the sticker on the bottle is invisible/see through]
  • botlevo.bin - Vodka bottle (-964) [when looking through the transparent top of the bottle, the sticker on the bottle is invisible/see through. also the neck does not look quite right when alpha 1 is enabled, which is required to avoid even worse transparency issues]
  • botlech.bin - Champagne bottle (-965) [when looking through the transparent top of the bottle, the sticker on the bottle is invisible/see through. also the neck does not look quite right when alpha 1 is enabled, which is required to avoid even worse transparency issues]
https://www.youtube.com/watch?v=11Mveaaff9E

first, do note that this should be considered low priority, as there is almost no way anyone is going to notice that the models are actually busted. second, not sure whether this can be done in the dark engine with alpha 1 enabled  (or disabled, for that matter). attaching a testmap with all the bottles in proper position.

[eng1_booze_test.7z expired]
673fafffc1dcc
I checked my first version of the poddoor ingame and had no z-fighting. Just some warping.
Well, I edited the last UV-error I found and made some minor changes to the architecture to minimize the warping effect.
So for me it is working ok now.

Also worked on the bottles, tell me if you like it.

P.S. That must be some really thick orange juice they have there, even on the side there is still a clear top :D

673fafffc1e7avoodoo47

673fafffc1ec5
bottles looking good. unfortunately, no change on both doors.
673fafffc1fb1
Strange, maybe you have some setup which prevents it from loading my models? I'm absolutely sure about the rick001.bin. Also the poddoor was at least not bugging out for me anymore.

673fafffc2052voodoo47

673fafffc209f
yeah, had some leftover files in the temp mods folder, so the new models were not loading. cleaned them up, now everything is all right. linking all models in the first post.

great job, as always.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
12 Guests are here.
This forum is different from forums I'm normally on.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fafffc30e7