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Someone knows any other tools to work on materials afterwards?
There are still some things which irritates me on the turrets. Like the barrel texture not being centered or the mirrored text on one side.But there is no good way to fix it without making new textures.
I was going to suggest using bintoe to revert the working model to e then manually add the illum flags to the textures, but unfortunately that sets the model to use only one texture for some reason, which makes it essentially useless.
ZylonBane would be able to answer whether the UV fix on the turrets is desirable or not.
It should be possible to fix any mirrored text by just reversing the texture on the model. Is this not an option?
Exactly what are we talking about here? The only really bad problem I'm aware of with the turret models is that their tops seem to be UV mapped to about 1 pixel of the source texture.
Which model are you wanting to do this for? I'm pretty sure I've tinkered with models before where I used the same texture for multiple model materials.
Not really because the burned areas on the damaged turrets don't line up nicely anymore.