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Ah I seeI thought just setting the transparency for the model is enough. But it's probably also the see through visiblity thing I already saw with the railings.As for the fsn_h.bin, currently it's the best we can get currently. Already wrote a message to nemyax if he intends to upgrade his bin exporter to allow different material settings. (But somehow I can't find a proper private message system over at TTLG)
toilet.bin - Toilet (-1240) [missing back polys]
Just so you know, I already have an updated toilet model that Ajare made for SHTUP a few years ago. I really should texture that thing...
But I discored that voodoo47 added some new links to the first post so I were able to work on the animation in Blender, which made it significantly easier.
Because I'm a terrible person who's too lazy to read the list-- has the model for that giant cargo crate on the Rickenbacker been fixed?
editor_disable_gdiedit_screen_depth 32