673680eaef6a4

673680eaf0779
16 Guests are here.
 

673680eaf0fdeZylonBane

673680eaf1042
Is there a way to create some kind of "pack" in the editor which consists of several models?
You mean like the tram car?

About how many polys is each piece of cutlery that you made? Each one shouldn't be more then two or three dozen faces.
673680eaf1317
Don't know about the tram car, but probably no.

I was thinking about in the editor to prepare several models and then make a group. So you can place a group of them instead of rearranging them every time you want to place it.

Well there are some pieces who have a low amount of polys, some have more.
The real problem is the high number of them, and they all are being placed two times in the model.
In total this sums up to 11388 triagonal polygons.

If you want I can upload the model.

One possible work around which comes to my mind would be to just remove the stoveu from the kitchent.bin and cut the bar in half and create two indidual models which then need to be placed accordingly.
« Last Edit: 18. November 2013, 16:21:06 by Olfred »

673680eaf1426voodoo47

673680eaf1474
maybe try 3ds2bin? should be included in the basic toolkit's tools folder.
673680eaf1566
That tool just uses 3ds to e converter and then bsp.exe
Sadly there is really only bsp.exe available.
And recently the bin exporter for blender

673680eaf15f7voodoo47

673680eaf1646
hopefully someone else will have an idea then.
673680eaf1780
Well nemyax is still working on the blender script, just recently talked with him about it (look forward to a fixed fsn_h.bin in the future!)

I think for now I just go with splitting the bar. So at least to get it into the game for now and someone (*looks over to ZB*) can texture it.

673680eaf1a91ZylonBane

673680eaf1aeb
I was thinking about in the editor to prepare several models and then make a group. So you can place a group of them instead of rearranging them every time you want to place it.
This would make the model(s) useless as a drop-in model upgrade. Only mods that include entire updated MIS files would be able to use it.

673680eaf1c90ZylonBane

673680eaf1cde
A DML file cannot replace one object with multiple objects. It's not a scripting language.

Could you post a wireframe shot of the completed cutlery model?
673680eaf1e76
Ah, I don't know much about DML files. I thought it would also be possible to add new items and remove existing ones.

Here's a wireframe (Currently with n-gons, can make one with tris, too)

673680eaf1f2bvoodoo47

673680eaf1f7b
isn't it just bsp being fickle? the model does not look all that hipoly.
673680eaf2084
Dunno, maybe it's also my low power CPU which can't handle the load bsp.exe produces.
If someone else is willing to try it I can upload the files
673680eaf21de
New post so you get notificated.

There is a new version of the Blender bin im/exporter which features illumination per texture.
So updated both fusion cannon models (the world model also had the crack).

So everything is off the list now.

Waiting for new input :D

673680eaf22ebvoodoo47

673680eaf2342
looking good.

I have a feeling that you have missed the second tram model - tramcar2.bin (-3432) [multiple transparency and z issues]. needs the same treatments as the first one.

also, the last issue with the regular window being rendered over the tram window will have to be fixed in the map, so don't worry about that.
673680eaf28f9
I have a feeling that you have missed the second tram model - tramcar2.bin (-3432) [multiple transparency and z issues]. needs the same treatments as the first one.

See my previous posting:
tramcar.bin and tramcar2.bin seem to be the same model, right?
So just copy and rename this one. If there really is a difference just tell me.

also, the last issue with the regular window being rendered over the tram window will have to be fixed in the map, so don't worry about that.
Guessed so, just wanted to mention it.

673680eaf29b4voodoo47

673680eaf2a22
no, as far as I can see, they are different models.
673680eaf2b62
Ah, I see it now. The tramcar2.bin is basically the same, just a bit scaled on one axis.
This is a quick fix, here you go.

673680eaf2c66ZylonBane

673680eaf2cb7
The tram car has inherent z-sorting problems because it's a complex object with both transparent and opaque sections. The only way to truly "fix" it would be to make the windows be separate objects, which would be a huge pain in the ass and only compatible with specially modified maps.

673680eaf2d9avoodoo47

673680eaf2df0
the fixed model is much, much better than the original, and that's what counts here.
673680eaf2f04
Are there still problems with it? The only thing I can still see is some ugly stretching, but fixing that would require a new texture and I don't see the need for it.

673680eaf2fe9voodoo47

673680eaf303b
naah, looking good. compared to the original, it's pretty much perfect.


//termibox.bin - Junction Box (-760) is also missing back polys. I don't think there is any place in the game where this is a problem, but hey, fixing it means mappers will have one less thing to worry about.

//also added the gibs to the Rebirth topic, as an separate download for now - while it's true that they fit with Rebirth the best, the are some other model packs out there, so let's leave the choice upon the user.
« Last Edit: 18. November 2013, 23:49:00 by voodoo47 »
673680eaf3337
naah, looking good. compared to the original, it's pretty much perfect.
It doesn't require much to look better than the original.

added termibox.bin

How can I find out the number or name of an object when I only know the filename?

673680eaf3407voodoo47

673680eaf3457
no easy way, I think you will have to either browse through the archetypes manually, or ask here.
673680eaf354a
So it's kinda pointless to just open every bin and check there, better check in the editor.

Is it possible to jump into game mode with normal shading/lighting?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
16 Guests are here.
Cats don't fight crime. That's too much like... work.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673680eb0274c