67368325018a7

6736832502a67
15 Guests are here.
 

67368325033a7ZylonBane

6736832503417
Is there a way to create some kind of "pack" in the editor which consists of several models?
You mean like the tram car?

About how many polys is each piece of cutlery that you made? Each one shouldn't be more then two or three dozen faces.
67368325036f5
Don't know about the tram car, but probably no.

I was thinking about in the editor to prepare several models and then make a group. So you can place a group of them instead of rearranging them every time you want to place it.

Well there are some pieces who have a low amount of polys, some have more.
The real problem is the high number of them, and they all are being placed two times in the model.
In total this sums up to 11388 triagonal polygons.

If you want I can upload the model.

One possible work around which comes to my mind would be to just remove the stoveu from the kitchent.bin and cut the bar in half and create two indidual models which then need to be placed accordingly.
« Last Edit: 18. November 2013, 16:21:06 by Olfred »

67368325037f8voodoo47

673683250384a
maybe try 3ds2bin? should be included in the basic toolkit's tools folder.
673683250394c
That tool just uses 3ds to e converter and then bsp.exe
Sadly there is really only bsp.exe available.
And recently the bin exporter for blender

6736832503aa4voodoo47

6736832503afd
hopefully someone else will have an idea then.
6736832503c1b
Well nemyax is still working on the blender script, just recently talked with him about it (look forward to a fixed fsn_h.bin in the future!)

I think for now I just go with splitting the bar. So at least to get it into the game for now and someone (*looks over to ZB*) can texture it.

6736832503f54ZylonBane

6736832503fad
I was thinking about in the editor to prepare several models and then make a group. So you can place a group of them instead of rearranging them every time you want to place it.
This would make the model(s) useless as a drop-in model upgrade. Only mods that include entire updated MIS files would be able to use it.

673683250417aZylonBane

67368325041ce
A DML file cannot replace one object with multiple objects. It's not a scripting language.

Could you post a wireframe shot of the completed cutlery model?
67368325042f6
Ah, I don't know much about DML files. I thought it would also be possible to add new items and remove existing ones.

Here's a wireframe (Currently with n-gons, can make one with tris, too)

6736832504389voodoo47

67368325043d6
isn't it just bsp being fickle? the model does not look all that hipoly.
67368325044c6
Dunno, maybe it's also my low power CPU which can't handle the load bsp.exe produces.
If someone else is willing to try it I can upload the files
6736832504625
New post so you get notificated.

There is a new version of the Blender bin im/exporter which features illumination per texture.
So updated both fusion cannon models (the world model also had the crack).

So everything is off the list now.

Waiting for new input :D

673683250473fvoodoo47

6736832504794
looking good.

I have a feeling that you have missed the second tram model - tramcar2.bin (-3432) [multiple transparency and z issues]. needs the same treatments as the first one.

also, the last issue with the regular window being rendered over the tram window will have to be fixed in the map, so don't worry about that.
6736832504e36
I have a feeling that you have missed the second tram model - tramcar2.bin (-3432) [multiple transparency and z issues]. needs the same treatments as the first one.

See my previous posting:
tramcar.bin and tramcar2.bin seem to be the same model, right?
So just copy and rename this one. If there really is a difference just tell me.

also, the last issue with the regular window being rendered over the tram window will have to be fixed in the map, so don't worry about that.
Guessed so, just wanted to mention it.

6736832504f04voodoo47

6736832504f55
no, as far as I can see, they are different models.
673683250505e
Ah, I see it now. The tramcar2.bin is basically the same, just a bit scaled on one axis.
This is a quick fix, here you go.

6736832505175ZylonBane

67368325051c9
The tram car has inherent z-sorting problems because it's a complex object with both transparent and opaque sections. The only way to truly "fix" it would be to make the windows be separate objects, which would be a huge pain in the ass and only compatible with specially modified maps.

6736832505287voodoo47

67368325052d7
the fixed model is much, much better than the original, and that's what counts here.
67368325053da
Are there still problems with it? The only thing I can still see is some ugly stretching, but fixing that would require a new texture and I don't see the need for it.

67368325054cevoodoo47

673683250551c
naah, looking good. compared to the original, it's pretty much perfect.


//termibox.bin - Junction Box (-760) is also missing back polys. I don't think there is any place in the game where this is a problem, but hey, fixing it means mappers will have one less thing to worry about.

//also added the gibs to the Rebirth topic, as an separate download for now - while it's true that they fit with Rebirth the best, the are some other model packs out there, so let's leave the choice upon the user.
« Last Edit: 18. November 2013, 23:49:00 by voodoo47 »
67368325057f0
naah, looking good. compared to the original, it's pretty much perfect.
It doesn't require much to look better than the original.

added termibox.bin

How can I find out the number or name of an object when I only know the filename?

67368325058d1voodoo47

673683250592e
no easy way, I think you will have to either browse through the archetypes manually, or ask here.
6736832505a30
So it's kinda pointless to just open every bin and check there, better check in the editor.

Is it possible to jump into game mode with normal shading/lighting?

Your name:
This box must be left blank:

In which year was System Shock released:
15 Guests are here.
[Vectrex] is a good bet to score big with the consumer".
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673683250658d