673634a8ef044

673634a8efed7
16 Guests are here.
 

673634a8f072dvoodoo47

673634a8f078b
So it's kinda pointless to just open every bin and check there, better check in the editor.

Is it possible to jump into game mode with normal shading/lighting?
yes - type toggle_lighting in the command window (lower right part of the screen).
673634a8f09d3
Ah, thank you.

Played around a bit with the termibox

673634a8f0adbvoodoo47

673634a8f0b28
while at it, termibof.bin (-1080) is missing the back as well.

 :paranoid:

//just found out that four SHTUP custom models are now conflicting with the fixed object pack - attaching those models - they need the same fix(es) as the originals.

[SHTUP_conflicts.7z expired]
« Last Edit: 19. November 2013, 01:10:18 by voodoo47 »
673634a8f0c83
In this zip is termibox.bin (a new one), termibof.bin (both can be used for vanilla and shtup).
Also a rick001.bin only for SHTUP

Somehow the dark engine/bsp.exe is fucking with me when I want to do poddoor.bin.
I only took my already fixed model and just changed the texture name to podscrn.*
But now when I place it inside the editor (ops2.mis) the whole model does have the transparency of the glass.
When I simply start the game and check (many.mis) all illuminated pieces are not visible.
I just can't figure out why the heck this is happening now.
Acknowledged by: ZylonBane

673634a8f0d44voodoo47

673634a8f0d91
hopefully ZB will shed some light into this. not sure what do you mean by "all illuminated pieces are not visible".
673634a8f0f41
I'm talking about this.
Strangely it is also happening with the model I already submitted. Which was working for me when I submitted it. Very strange.
(But I tested it on my other machine which has better hardware)

Please check for yourself with only starting the game. I experienced different results when coming in from the editor or starting the game directly.

The only thing I did recently is installing the newest shockED following your instructions.

EDIT:
Well, I moved the lighted parts a bit farther away, now it works.
Dark Engine is really sensitive when it comes to graphic cards.

Now here is a new version for vanilla, and one for SHTUP
« Last Edit: 19. November 2013, 09:30:27 by Olfred »

673634a8f107dvoodoo47

673634a8f10cc
yeah, sometimes you just have to give in and do things the way the engine likes it. adding;

msd_b.bin (-2579) [broken medsci door, very weird stuff going on with the textures]
CBDoor.bin (-208) [bay door, weird stuff going on with the textures when opening or closing]

these two already have proper higher res replacements in SHTUP, but as there might be people out there who would want to run their game without SHTUP, but with fixed models, it certainly won't hurt to have them fixed - one never knows.
673634a8f11e5
Is there some stored information about what of SHTUP is a model fix and what is to integrate new features?

Just to make sure we don't miss any model which might have been discovered by SHTUP already.

EDIT:
Attached msd_b.bin
For the CBDoor.bin it should be safe to just take the SHTUP one
« Last Edit: 19. November 2013, 17:13:08 by Olfred »

673634a8f12ddvoodoo47

673634a8f1329
so you are saying that there is no difference between orig termibox and termibof, and those pulled out of the SHTUP package? that seems rather odd.

right now, only 5 models can be found in both packages - rick001, poddor, termibox, termibof, and msd_b. there are quite a lot of other models in the SHTUP package, but I have no idea in what kind of way are they modified - this is a question for ZylonBane.
673634a8f16e5
so you are saying that there is no difference between orig termibox and termibof, and those pulled out of the SHTUP package? that seems rather odd.
What SHTUP did was adding illumination to the boxes so the screen is glowing in the dark. In my opinion this can also be included in the vanilla.
If you insist on non illuminated for vanilla I can provide you with that.

this is a question for ZylonBane.
Yeah, I kinda pointed that question to him.

673634a8f178avoodoo47

673634a8f17d7
ah, I see. well, I never insist - I only suggest, and leave things flow. it's entirely up to you.
673634a8f18bb
Well you are the head of the SCP (I think?), so it's all up to you how you want it.

673634a8f19bfvoodoo47

673634a8f1a0c
noo, I'm just someone who keeps bugging everyone to do things, as I can't do anything myself, apart from some very basic Shockeding. no way I'm a project lead in this - it's called Shock Community Patch for a reason, anyone can contribute with any skill he might posses, and as long as it's deemed ok by at least a bunch of other members of the community, the contribution will get added.

ok, as for the termiboxes, then I would say the more the merrier - having both the vanilla ones and the illuminated SHTUP ones certainly won't be a bad thing, so if you have no problems with doing it, then go ahead, would you kindly. :)
673634a8f1b19
And who is going to scramble it all together?

termibox.bin

673634a8f1be4voodoo47

673634a8f1c31
well, it's true that I have always been the wd-40/duct tape guy.. let's just say I'm someone who is making sure that when this chaos hydra finally crawls out of the dark matter, its many heads will be not be fighting with each another.
673634a8f1d1f
I'll just call you the inofficial lead then.
Besides I don't really know someone else, except ZylonBane maybe.
673634a8f1fc6
The first one, the one I linked.

The second one was with an illumination of 100. The third one after you mentioned the SHTUP thing does have an illumination of 69, like the SHTUP one.

673634a8f2050voodoo47

673634a8f209f
roger that, will pack things up accordingly.

673634a8f228evoodoo47

673634a8f22d9
I see a black smudge, a red smudge, a blue smudge, and a floating testicle. dude, seriously?

also, edited away the rotated link, ha-ha-ha really funny.
« Last Edit: 20. November 2013, 13:49:12 by voodoo47 »

673634a8f2469voodoo47

673634a8f24b4
map issue. probably already fixed in SCP.
673634a8f26a4
map issue. probably already fixed in SCP.
when the fix for  Secmod?

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
16 Guests are here.
Wake up, life's not that simple.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673634a8f32e3