6740382d31b91

6740382d328aa
4 Guests are here.
 

6740382d330bbZylonBane

6740382d33124
Added shield.bin to the list. This is the spherical shield object used on the shuttles in the Command deck cargo bays. Since this model is so large, its low-poly nature is really obvious.
6740382d347f9
Could you add a savegame or sorts so I can check ingame?
Apparently I don't know this game inside out like you guys and I have no idea which place you are talking about.

6740382d349b3voodoo47

6740382d34a1d
can't create a save at work, but you can just open command1 in Shocked, find object 279 (F3) and jump to it (F8).
6740382d34c72
The Blender addon has been updated: http://sourceforge.net/projects/blenderbitsbobs/files/
Now exported models should not (or should I say might not?) crash DromEd.

6740382d34d63voodoo47

6740382d34dc3
sounds good - Olfred, can you make a test model (of the world fusion cannon), so I would be able to try this out, would you kindly?
6740382d35052
Here is the Fusion Cannon created with the new exporter.
Tried to test it myself but couldn't figure out how to scale something :/

6740382d35173voodoo47

6740382d351d1
select the object, click properties, add/shape/scale and modify the values.

also, still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
6740382d357a3
click properties, add/shape/scale and modify the values.
Or just Ctrl-click-drag in an ortho viewport in DromEd.

still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
I see, that's a shame =(
I'm running out of ideas as to what the cause might be.
6740382d358d2
Strange, I don't get any crashes inside of the editor and it even runs smoothly upon entering game mode.
Or is there something special which makes you crash?

6740382d35997voodoo47

6740382d359ed
yes, you need to modify the size of the cannon via shape/scale as mentioned. as soon as I change its size and click ok, Shocked will crash.
6740382d35af0
I've done it that way, see for yourself.

[dump130.jpg expired]

6740382d35bf2voodoo47

6740382d35c46
weeird - even the latest version still crashes for me on my netbook at work. will try more machines when I get back.

//nope, still crashes even on my home rig. can someone else try?
« Last Edit: 19. February 2014, 18:37:52 by voodoo47 »
6740382d35ef3
Tested this on another PC now.
So it might not be hardware related but how ShockEd is set up?

Did you make sure that the fsn_w.bin is not located at any other location with higher priority?

//EDIT
Created a new fsn_w.bin with 0.1.20140220.
Now I get crashes with scaling.

//another Edit
I just tried to do the scaling with holding down Ctrl and then drag. Crash on both models.

[fsn_w.bin expired]
« Last Edit: 20. February 2014, 15:21:36 by Olfred »
6740382d360d0
Didn't had any crashes now.
New version attached.

6740382d36191voodoo47

6740382d361e2
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
6740382d362e2
People at darkfate.org are still reporting shading problems in the inventory. This doesn't apply to SS2, of course, but a few more iterations might be needed. Anyway, at least the nastiest bug's been fixed.

6740382d3638avoodoo47

6740382d363e2
no such thing as perfection in this world.

maybe you could link all the problematic stuff? I'd like to have a look.
6740382d3669b
maybe you could link all the problematic stuff? I'd like to have a look.
Well, it's all in Russian. Anyway, here goes: http://darkfate.org/forum/index.php?topic=4597.0
See the screenshots on the pages at the end.
6740382d36921
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
As you command!

I can make the polycount of shield.bin higher if requested, but IMHO it's pretty good now.

About the conduit parts. Somehow they fall half way into the floor and I don't know if that is me screwing it up or just the editor/dark engine.

6740382d36a3cZylonBane

6740382d36a98
Oh, nice. I'll take a look at these this evening. Sounds like the conduit parts may need their origin moved.
6740382d36bda
Yeah, but somehow I can't do anything about it with Blender.
Seems like the engine/editor does it on their own.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
4 Guests are here.
It's a bit of an odd place, but it makes things work.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740382d39c67