674038a6df840

674038a6e0524
5 Guests are here.
 

674038a6e0b3dZylonBane

674038a6e0ba9
Added shield.bin to the list. This is the spherical shield object used on the shuttles in the Command deck cargo bays. Since this model is so large, its low-poly nature is really obvious.
674038a6e0e4e
Could you add a savegame or sorts so I can check ingame?
Apparently I don't know this game inside out like you guys and I have no idea which place you are talking about.

674038a6e0f69voodoo47

674038a6e0fbb
can't create a save at work, but you can just open command1 in Shocked, find object 279 (F3) and jump to it (F8).
674038a6e117c
The Blender addon has been updated: http://sourceforge.net/projects/blenderbitsbobs/files/
Now exported models should not (or should I say might not?) crash DromEd.

674038a6e121cvoodoo47

674038a6e126e
sounds good - Olfred, can you make a test model (of the world fusion cannon), so I would be able to try this out, would you kindly?
674038a6e1481
Here is the Fusion Cannon created with the new exporter.
Tried to test it myself but couldn't figure out how to scale something :/

674038a6e1560voodoo47

674038a6e15ac
select the object, click properties, add/shape/scale and modify the values.

also, still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
674038a6e199d
click properties, add/shape/scale and modify the values.
Or just Ctrl-click-drag in an ortho viewport in DromEd.

still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
I see, that's a shame =(
I'm running out of ideas as to what the cause might be.
674038a6e1aa4
Strange, I don't get any crashes inside of the editor and it even runs smoothly upon entering game mode.
Or is there something special which makes you crash?

674038a6e1b4cvoodoo47

674038a6e1b9a
yes, you need to modify the size of the cannon via shape/scale as mentioned. as soon as I change its size and click ok, Shocked will crash.
674038a6e1c88
I've done it that way, see for yourself.

[dump130.jpg expired]

674038a6e1d53voodoo47

674038a6e1da2
weeird - even the latest version still crashes for me on my netbook at work. will try more machines when I get back.

//nope, still crashes even on my home rig. can someone else try?
« Last Edit: 19. February 2014, 18:37:52 by voodoo47 »
674038a6e1ff7
Tested this on another PC now.
So it might not be hardware related but how ShockEd is set up?

Did you make sure that the fsn_w.bin is not located at any other location with higher priority?

//EDIT
Created a new fsn_w.bin with 0.1.20140220.
Now I get crashes with scaling.

//another Edit
I just tried to do the scaling with holding down Ctrl and then drag. Crash on both models.

[fsn_w.bin expired]
« Last Edit: 20. February 2014, 15:21:36 by Olfred »
674038a6e21a9
Didn't had any crashes now.
New version attached.

674038a6e2264voodoo47

674038a6e22b4
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
674038a6e23a8
People at darkfate.org are still reporting shading problems in the inventory. This doesn't apply to SS2, of course, but a few more iterations might be needed. Anyway, at least the nastiest bug's been fixed.

674038a6e2463voodoo47

674038a6e24b0
no such thing as perfection in this world.

maybe you could link all the problematic stuff? I'd like to have a look.
674038a6e273e
maybe you could link all the problematic stuff? I'd like to have a look.
Well, it's all in Russian. Anyway, here goes: http://darkfate.org/forum/index.php?topic=4597.0
See the screenshots on the pages at the end.
674038a6e299b
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
As you command!

I can make the polycount of shield.bin higher if requested, but IMHO it's pretty good now.

About the conduit parts. Somehow they fall half way into the floor and I don't know if that is me screwing it up or just the editor/dark engine.

674038a6e2aa2ZylonBane

674038a6e2af2
Oh, nice. I'll take a look at these this evening. Sounds like the conduit parts may need their origin moved.
674038a6e2be3
Yeah, but somehow I can't do anything about it with Blender.
Seems like the engine/editor does it on their own.

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
5 Guests are here.
from a TriOp commercial: The Face Slimmer Exercise Mouthpiece slips over the wearers natural lips to enhance the natural pout without the need for injections
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674038a6e33df