67403b1396c2a

67403b1397d81
2 Guests are here.
 

67403b13984edZylonBane

67403b1398563
Added shield.bin to the list. This is the spherical shield object used on the shuttles in the Command deck cargo bays. Since this model is so large, its low-poly nature is really obvious.
67403b1398822
Could you add a savegame or sorts so I can check ingame?
Apparently I don't know this game inside out like you guys and I have no idea which place you are talking about.

67403b139894fvoodoo47

67403b139899d
can't create a save at work, but you can just open command1 in Shocked, find object 279 (F3) and jump to it (F8).
67403b1398b46
The Blender addon has been updated: http://sourceforge.net/projects/blenderbitsbobs/files/
Now exported models should not (or should I say might not?) crash DromEd.

67403b1398be8voodoo47

67403b1398c34
sounds good - Olfred, can you make a test model (of the world fusion cannon), so I would be able to try this out, would you kindly?
67403b1398e24
Here is the Fusion Cannon created with the new exporter.
Tried to test it myself but couldn't figure out how to scale something :/

67403b1398f21voodoo47

67403b1398fe9
select the object, click properties, add/shape/scale and modify the values.

also, still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
67403b139a67e
click properties, add/shape/scale and modify the values.
Or just Ctrl-click-drag in an ortho viewport in DromEd.

still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
I see, that's a shame =(
I'm running out of ideas as to what the cause might be.
67403b139a7a4
Strange, I don't get any crashes inside of the editor and it even runs smoothly upon entering game mode.
Or is there something special which makes you crash?

67403b139a846voodoo47

67403b139a894
yes, you need to modify the size of the cannon via shape/scale as mentioned. as soon as I change its size and click ok, Shocked will crash.
67403b139a98c
I've done it that way, see for yourself.

[dump130.jpg expired]

67403b139aa6avoodoo47

67403b139aab6
weeird - even the latest version still crashes for me on my netbook at work. will try more machines when I get back.

//nope, still crashes even on my home rig. can someone else try?
« Last Edit: 19. February 2014, 18:37:52 by voodoo47 »
67403b139ad27
Tested this on another PC now.
So it might not be hardware related but how ShockEd is set up?

Did you make sure that the fsn_w.bin is not located at any other location with higher priority?

//EDIT
Created a new fsn_w.bin with 0.1.20140220.
Now I get crashes with scaling.

//another Edit
I just tried to do the scaling with holding down Ctrl and then drag. Crash on both models.

[fsn_w.bin expired]
« Last Edit: 20. February 2014, 15:21:36 by Olfred »
67403b139af55
Didn't had any crashes now.
New version attached.

67403b139b027voodoo47

67403b139b074
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
67403b139b17e
People at darkfate.org are still reporting shading problems in the inventory. This doesn't apply to SS2, of course, but a few more iterations might be needed. Anyway, at least the nastiest bug's been fixed.

67403b139b22bvoodoo47

67403b139b279
no such thing as perfection in this world.

maybe you could link all the problematic stuff? I'd like to have a look.
67403b139b543
maybe you could link all the problematic stuff? I'd like to have a look.
Well, it's all in Russian. Anyway, here goes: http://darkfate.org/forum/index.php?topic=4597.0
See the screenshots on the pages at the end.
67403b139b7e4
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
As you command!

I can make the polycount of shield.bin higher if requested, but IMHO it's pretty good now.

About the conduit parts. Somehow they fall half way into the floor and I don't know if that is me screwing it up or just the editor/dark engine.

67403b139b911ZylonBane

67403b139b96c
Oh, nice. I'll take a look at these this evening. Sounds like the conduit parts may need their origin moved.
67403b139ba74
Yeah, but somehow I can't do anything about it with Blender.
Seems like the engine/editor does it on their own.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
2 Guests are here.
and somewhat unsurprisingly, the answer was a resounding “yes yes yes yes yes yes yes”.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67403b139c383