674033fccd86d

674033fcce4c9
4 Guests are here.
 

674033fccebc3ZylonBane

674033fccec2c
Added shield.bin to the list. This is the spherical shield object used on the shuttles in the Command deck cargo bays. Since this model is so large, its low-poly nature is really obvious.
674033fccef1d
Could you add a savegame or sorts so I can check ingame?
Apparently I don't know this game inside out like you guys and I have no idea which place you are talking about.

674033fccf042voodoo47

674033fccf093
can't create a save at work, but you can just open command1 in Shocked, find object 279 (F3) and jump to it (F8).
674033fccf254
The Blender addon has been updated: http://sourceforge.net/projects/blenderbitsbobs/files/
Now exported models should not (or should I say might not?) crash DromEd.

674033fccf2fcvoodoo47

674033fccf34e
sounds good - Olfred, can you make a test model (of the world fusion cannon), so I would be able to try this out, would you kindly?
674033fccf587
Here is the Fusion Cannon created with the new exporter.
Tried to test it myself but couldn't figure out how to scale something :/

674033fccf690voodoo47

674033fccf6f3
select the object, click properties, add/shape/scale and modify the values.

also, still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
674033fccfbb5
click properties, add/shape/scale and modify the values.
Or just Ctrl-click-drag in an ortho viewport in DromEd.

still the same problem even with the latest model, so the exporter issue probably hasn't been fixed, unfortunately.
I see, that's a shame =(
I'm running out of ideas as to what the cause might be.
674033fccfcbb
Strange, I don't get any crashes inside of the editor and it even runs smoothly upon entering game mode.
Or is there something special which makes you crash?

674033fccfd76voodoo47

674033fccfdc3
yes, you need to modify the size of the cannon via shape/scale as mentioned. as soon as I change its size and click ok, Shocked will crash.
674033fccfeba
I've done it that way, see for yourself.

[dump130.jpg expired]

674033fccff8evoodoo47

674033fccffda
weeird - even the latest version still crashes for me on my netbook at work. will try more machines when I get back.

//nope, still crashes even on my home rig. can someone else try?
« Last Edit: 19. February 2014, 18:37:52 by voodoo47 »
674033fcd024f
Tested this on another PC now.
So it might not be hardware related but how ShockEd is set up?

Did you make sure that the fsn_w.bin is not located at any other location with higher priority?

//EDIT
Created a new fsn_w.bin with 0.1.20140220.
Now I get crashes with scaling.

//another Edit
I just tried to do the scaling with holding down Ctrl and then drag. Crash on both models.

[fsn_w.bin expired]
« Last Edit: 20. February 2014, 15:21:36 by Olfred »
674033fcd0440
Didn't had any crashes now.
New version attached.

674033fcd050bvoodoo47

674033fcd055a
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
674033fcd0653
People at darkfate.org are still reporting shading problems in the inventory. This doesn't apply to SS2, of course, but a few more iterations might be needed. Anyway, at least the nastiest bug's been fixed.

674033fcd06eavoodoo47

674033fcd0736
no such thing as perfection in this world.

maybe you could link all the problematic stuff? I'd like to have a look.
674033fcd0a56
maybe you could link all the problematic stuff? I'd like to have a look.
Well, it's all in Russian. Anyway, here goes: http://darkfate.org/forum/index.php?topic=4597.0
See the screenshots on the pages at the end.
674033fcd0cf4
yup, this one seems to be working fine. please do the same with the hand model, just to be sure.
As you command!

I can make the polycount of shield.bin higher if requested, but IMHO it's pretty good now.

About the conduit parts. Somehow they fall half way into the floor and I don't know if that is me screwing it up or just the editor/dark engine.

674033fcd0e08ZylonBane

674033fcd0e56
Oh, nice. I'll take a look at these this evening. Sounds like the conduit parts may need their origin moved.
674033fcd0f3f
Yeah, but somehow I can't do anything about it with Blender.
Seems like the engine/editor does it on their own.

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
4 Guests are here.
Daisy, Daisy, give me your answer do. I am half crazy all for the love of you.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674033fcd4467