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Addon updated; the lighting quirks should be gone now. Please test.
Is it possible to preserve whether a surface is smooth-shaded or flat-shaded in the exported model?
Information about smoothing is not imported (it would have to be restored from the baked normals, which is too much trouble).
Sometimes I am able to figure it out, then I just place a single vertex in the model to make it "bigger", this will then be invisible ingame so you don't see anything except the bigger bounding box.
Make sure the initial orientations of the lids are zero. Try applying their rotations and re-exporting.
Also, no need to fix the centering of the inverted Rickenbacker turret. It's been compensated for in the gamesys.
Maybe it's possible to import the bounding box in some way, but currently I don't know of any tool which can do it.
If you don't mind using a hex editor, you can check the six floats in bytes 24:48. These are the maximum and minimum (in that order) bounding box points.
OlfredCan you post the shoddily-shaded crate again? I'd like to try something out to fix the lighting.