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Crraaaap, I see what you mean about the tiling on the top texture.
And I thought my explaination was understandable enough
Also I already saw that it was rotated 180°, but since you said that you already arranged it I thought it was supposed to be like that.
If you want you could also give me the level you prepared and I make the texture fit nicely with the floor texture.
hydro2.mis near object 2043 (can use any version). the second instance near obj 1620 will probably need a ramp with a different texture though.
almost can't believe we have missed that one.Wedge Wall Light (-978 light1.bin)
Tall Machinery (-2454 mach_t.bin), decals floating off the model http://i.imgur.com/lXaW11C.jpg
I'd like to very respectfully ask that when an issue that needs correcting is posted, that credit be given to the original submitter, by way of mentioning the members name. In this case, "...decals floating off the model, submitted by System Shocked...".
exactly, but very well, added the link to the topic of origin, and will do so in the future. unless I forget.
But... the default models aren't double sided?