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So the polys for the energy beams are double-sided, but both sides are facing the same direction?
When I was fixing those things I just added the DBL flag to the texture in the E file and let BSP take care of it.
Can you even read the vertex order out of the model?
old models where I simply put a vertice in there, to make the model bigger for placement issues, don't work anymore if you would export them again
Strange. It should work in 0.1.20140603. I made specific changes and ran some quick tests. If it doesn't work, that's a bug.
zapcan.bin - Soda Can (-91)botlevo.bin - Vodka bottle (-964)botlech.bin - Champagne bottle (-965)
I already have upgraded versions of some of these that RocketMan made a while back, patiently waiting for the next SHTUP release.
sounds (and looks) great, but I have to say that I will have to re-read everything a couple of times to cram all the info into my model-unfriendly brain.
they need to work with alpha 1 as that is required to sort them properly when viewed in front of other transparent objects.
I was not aware that you have provided some fixed textures as well (apart from the boxed protocol droid), will go trough the topic again - must have skipped them somehow.
//champagne bottle is now vodka bottle as well? maybe you've thrown in the same model twice?
a bit, but I can do it, will go through the topic anyway and make sure everything is where it belongs.the latest bottles look good, but I have noticed that the models are slightly too big for the physdims that are being used ingame, so they sink into the ground slightly when dropped (the orig models probably do this as well, but as they are lowpoly, it's not that apparent). shrinking the model to 85% of the orig size fixes the problem - so shrink them please, this would be way more practical than fixing all the physdims in the entire game. also, one small detail - they represent full bottles, so the top should be sealed/not transparent.also, another bloody ugly object is Cup with Liquid (-3143 cupt.bin). also, maybe it should be split into two parts, the coffee and the cup, to allow easier manipulation (and, for example, independent transparency).
//crunched through the entire topic, FUSION4.png has never been made available, so no wonder it was not included, MONITOF7.png - conduit_parts are not part of the public release just yet (need a test) so the texture cannot be there yet, and the SHTUP textures should be left for SHTUP (the less potential conflicts the better). so the v06 release is good so far - I'll probably make a new release once the last set of bottles is ready.//MONITOF7 is supposed to be part of what exactly? slightly confused here.//highsec.bin almost good, but floats a bit when compared to the orig model. hackcrat.bin still extremely floaty even with the latest version, also the opening animation is broken - will not do anything after being hacked.