673f59def1699

673f59def2ceb
6 Guests are here.
 

673f59def337fvoodoo47

673f59def33e7
now this time, you are just pulling his leg - you guys should stop bashing heads and shake hands instead.
673f59def388d
voodoo47 was referring to the attached model, not the picture.

I have updated the locker model and created a lockerb as requested
(weren't able to test lockerb as I just couldn't find it in the list and didn't had the id, but should be good)

Then there are the conduit parts which should be properly lying on the floor now.

some other models in the third zip

fourth zip is the flipped target for the target flipping.
(When you create something like a minimod for it I would suggest going with another filename than target.bin as that could fuck up other mods or FMs)

673f59def3b90Primitive Primate

673f59def3be6
voodoo47 was referring to the attached model, not the picture.
Ah

673f59def3d0evoodoo47

673f59def3d5c
the conduits won't floor properly in Shocked, but collide with ground properly ingame (slightly confused by this, looks like the object dimensions are used for editor flooring, not the physics box), so I'd say they are ready to go.

target2 not working as intended for some reason - while orientation is ok, the hinge has moved into the center of the object, so instead of falling on its back, it just turns in the air. this might be an engine limitation, and as I really have no time to investigate, I'd say let's leave it alone for now - it's not worth investing any real effort anyway.

bodybag and wide machinery ready to go as far as I can see.


ZB is the locker guy, so locker_v3 will have to wait for him.
« Last Edit: 19. June 2014, 20:54:55 by voodoo47 »

673f59def3e7dZylonBane

673f59def3ecf
I'm almost afraid to mention the glass railings issue we've been discussing.

673f59def3f73Primitive Primate

673f59def3fc1
ZB is about to come out of the closet locker? I'm standing behind you whatever you choose buddy.

673f59def404dZylonBane

673f59def4099
Could you be, like, 25% less stupid? Thanks.

673f59def4145voodoo47

673f59def4195
no idea how difficult and time consuming would that be - there are quite a few railing models in the game, and I don't think this is a critical issue. they are good enough for now.

673f59df0015cPrimitive Primate

673f59df001b2
Could you be, like, 25% less stupid? Thanks.
Sorry. Honestly.

673f59df00355voodoo47

673f59df003a4
they would sort of be better off remade from scratch. someday.

673f59df00533ZylonBane

673f59df00599
As it turns out, NewDark doesn't handle Z-sorting in certain situations quite as well as Old Dark (specifically, the Thief 2 version of the renderer that NewDark seems to be based on, vs the older T1/SS2 renderer). This causes the railings with glass in SS2 to sometimes not sort correctly where they meet at the corners (the transparent glass means they can't use the hardware Z buffer).

Here's a meeting of railings in NewDark:
https://www.youtube.com/watch?v=Va3XO7yaTU8

And here it is in the original engine:
https://www.youtube.com/watch?v=U5_tW-AS93I

The proposed fix is to delete the glass from the railing models so they don't have to be Z-sorted, then implement the glass as separate attached objects. This would be a lot of work for everybody.
673f59df006a9
Can you tell me which map and location that area is?
Or the non - ID of the items so I can jump there?

673f59df0083bZylonBane

673f59df00896
But it happens pretty much everywhere that the glass railings meet.
673f59df009dd
Can you somehow read all the locations of the railings out of a mis file, or do you have to look everything up inside ShockEd?

673f59df00a9aZylonBane

673f59df00c3c
But you can't output that information in a file, or get a list of objects, right?

673f59df00d1eZylonBane

673f59df00d76
Actually yeah, sort of. You can highlight the base object type in the hierarchy, then hit the Export button, which will create a text file with all the information on every instance of that object and its descendants.
673f59df00e6b
I see
so it would be kinda easy to create the dml files

Just takes a bit of time.

673f59df00f01ZylonBane

673f59df00f4e
Unless DML files can create new objects, this is not a DML thing.
673f59df01053
Oh, yeah, there was that thing...
I'm not really into the dml stuff and always forget what they are capable of and what not.
673f59df0115a
Ok, new Idea.

I make the rails obj models into meshes.
Then attach the glas with MeshAttach.

Would that be possible?

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
6 Guests are here.
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f59df0475b