You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Olfred, think about what you're saying. If it was possible to render transparent objects correctly without using depth sorting, I'm pretty sure the guys who wrote the engine would know it.
There might even be some palette #0 transparency problems with that texture...
They are pretty easy fixes.But apparently you can't like make it really fixed as you have to maintain some floating.
I personally don't consider 99% of the floating colored squares to be a problem. You have to be really looking for problems to even notice those.
Speaking of easy (or not) fixes, how difficult would it be to add another vhot to the held pistol model? Currently it emits shell casings from the player's wrist, because there's no vhot near the ejection port.
...... Pistol now ejects casings from the right spot. Huzzah!
I don't think so, but I am finding it ridiculous that the grenade launcher dumps little grenades on the ground when you fire it. Didn't I just fire that thing out the barrel?