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Grenades don't have ejecting casings
Well, they do have casings, but yeah, I'm pretty sure they don't pop out the side as they're fired. I think they're dumped when you reload.
Would it even be possible to add like, new animations for reloading and such?
And idle animation?
I did notice that ADaOB had casings ejecting at the wrong angle-- popping out perpendicular to the gun rather than parallel to it.
...I feel like I'm missing something obvious. Aren't casings supposed to exit the breach perpendicular to its long axis? If the casings traveled parallel to it, how would they exit the breach?
How can I find out where a model is placed in the game?
I think we're getting the angle confused between ourselves. If you draw a line down the AXIS of the bore, then any vector on that line, to me would be 0 degrees.
Well, removing alpha transparency from the model will also create evil things (just put it in front of another model and you will see).