6736b4a5d0e80

6736b4a5d1d6d
16 Guests are here.
 
6736b4a5d26ab
Good thing I asked you guys and didn't tried to fix this on my own.
Saved me hours of yelling "why?! why won't you work you fucking piece of shit?!?!"
Acknowledged by: Primitive Primate

6736b4a5d29fdvoodoo47

6736b4a5d2a63
yeah, if things are weirding out for no apparent reason, always ask first. saves rivers of bloody tears.

Did you compare flower.bin to the old model? If the new one is floaty the old one would be floaty as well.
floored the old model, swapped with the new model, and could floor again and the new model went down by 0.03 units.
6736b4a5d2bf8
I think flooring the new models isn't such a reliable way anymore.

Also about the conduit parts. I think we need to use the untinkered ones (which were going into the ground) and change their physical dimensions.
I whacked a conduit and some parts were falling on to the other side and then sunk in the ground.

6736b4a5d2ccfvoodoo47

6736b4a5d2d1e
this would make them SCP exclusive, as physdims are one of the few props that cannot be dml modified. any chance of making the models more flat so they would match the orig dimensions? in an ideal world, all replacement models should be 1:1.
« Last Edit: 10. July 2014, 15:02:30 by voodoo47 »
6736b4a5d2e5e
Well, the orignal models don't represent the conduit in any way. So to make them the same size than the old models would be sort of hard to do. Or they need to be tinkered down to a degree they don't show much of being conduit parts anymore.
I would say being SCP exclusive is good enough as this all is mainly for being included in the SCP.
At least I thought it would be like that.

6736b4a5d3210ZylonBane

6736b4a5d326c
this would make them SCP exclusive, as physdoms are one of the few props that cannot be dml modified.
Conduit parts don't exist in the world, they're spawned. Modifying the physdims of their archetypes should work fine. Actually, I don't know for a fact that they even have any physdims set. They might be set automatically. In that case, I could manually force them to be the same as for the original models.
6736b4a5d33bc
Did I miss out on some file again?

For me something like this happens when they fall on their "top"
6736b4a5d3739
floored the old model, swapped with the new model, and could floor again and the new model went down by 0.03 units.
Repeatedly pressing the "Floor Me" button will change the orientation a tiny bit, even if the model stays the same. Maybe that's what happened.

Also worked on plantt.bin and I must say, it doesn't represent the old model in any way.

EDIT: If anyone can tell me what kind of plant the original one is supposed to be I might try to recreate a higher res model.

EDIT:
planth, wonky alpha thing again, also needs the v_chains.png (it comes from the blend files vurt send me)
« Last Edit: 05. July 2014, 16:37:01 by Olfred »

6736b4a5d39a1ZylonBane

6736b4a5d39f1
Did I miss out on some file again?

For me something like this happens when they fall on their "top"
Fixed in gamesys by modifying the physics params so the conduit parts are only allowed to come to rest the "correct" way up.

6736b4a5d3bb1voodoo47

6736b4a5d3bfd
will add the fix into the standalone fixed model pack via dml.


//all the fixed vurt flora stuff has been hammered into a new release and put online.

//looking at rec2, a hanging plant model without the chains will also be required, probably.
« Last Edit: 08. July 2014, 16:49:18 by voodoo47 »
6736b4a5d3cee
This is not the previous planth.bin just without the chains. I moved and scaled it a bit to better fit the old position.

6736b4a5d3dacvoodoo47

6736b4a5d3df7
thanks. now I need to run around the game in my head, find all the places where the plants need to be chainless and dml them. vurt's flora 1.0d some time later today.
6736b4a5d3ec9
Or you just ditch the chained model.

6736b4a5d3f5fvoodoo47

6736b4a5d3fa9
naah, dml'd rec2 and everything is good.
6736b4a5d4086
Oh, ok.
Just out ouf curiosity. Do you guys even use something for managing all the stuff?

6736b4a5d4108voodoo47

6736b4a5d424b
Thought so.
I used to be work like that as well. But once you start managing bigger projects it becomes so much easier.
And the "time wasted" on managing will save you so much more time later on.
You should test it out, maybe after the beta1 release.

6736b4a5d42dfvoodoo47

6736b4a5d4329
I'm thinking we should set up some simple bugtracker for beta1, we will want to collect user bugreports in some sane way.
6736b4a5d44c5
Well, when it comes to bugtracking I only worked with Trac and Mantis. Can't say that I prefer one over the other, they both work quite well and only have slight differences between them. (Mostly the backend they run on, Trac is Python whereas Mantis is PHP).

When it comes to Project Management I had the best (free) experience with Redmine (which runs with Ruby on rails).
You can make gantt diagrams!!  :awesome:

But also working with other "tools" might be quite useful.
Like an excel sheet with a list of all objects which are placed in every level so you can quickly check that up without opening all the levels.

6736b4a5d457fZylonBane

6736b4a5d45cb
Here's a version of the wedge wall light (-978) modified so the "light" surface is full white, instead of the dull grey in the default model. Now it matches all the other white light models.
[light1.bin expired]

6736b4a5d47f9System Shocked

6736b4a5d484b
Here's a version of the wedge wall light (-978) modified so the "light" surface is full white, instead of the dull grey in the default model. Now it matches all the other white light models.

Is it possible to post "before and after" pictures of the changes to this light? I'm curious to see the difference.
Acknowledged by: Primitive Primate

6736b4a5d48f7ZylonBane

6736b4a5d4945
It's exactly the same but with a white light surface instead of grey.

If that doesn't satisfy your curiosity, it'd take you like 60 seconds to download it and try it.

6736b4a5d49dbvoodoo47

6736b4a5d4a28
the eng yellowish wedge lights (and also some hanging lights) also have this problem - way too dull for being lit up.

Your name:
This box must be left blank:

In which year was System Shock released:
16 Guests are here.
[You awake in Little Chiba]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6736b4a5d56c3