67f5f865cffff

67f5f865d9de3
4 Guests are here.
 
67f5f865dfd2c
Good thing I asked you guys and didn't tried to fix this on my own.
Saved me hours of yelling "why?! why won't you work you fucking piece of shit?!?!"
Acknowledged by: Primitive Primate

67f5f865e010avoodoo47

67f5f865e016c
yeah, if things are weirding out for no apparent reason, always ask first. saves rivers of bloody tears.

Did you compare flower.bin to the old model? If the new one is floaty the old one would be floaty as well.
floored the old model, swapped with the new model, and could floor again and the new model went down by 0.03 units.
67f5f865e02af
I think flooring the new models isn't such a reliable way anymore.

Also about the conduit parts. I think we need to use the untinkered ones (which were going into the ground) and change their physical dimensions.
I whacked a conduit and some parts were falling on to the other side and then sunk in the ground.

67f5f865e0378voodoo47

67f5f865e03d9
this would make them SCP exclusive, as physdims are one of the few props that cannot be dml modified. any chance of making the models more flat so they would match the orig dimensions? in an ideal world, all replacement models should be 1:1.
« Last Edit: 10. July 2014, 15:02:30 by voodoo47 »
67f5f865e0531
Well, the orignal models don't represent the conduit in any way. So to make them the same size than the old models would be sort of hard to do. Or they need to be tinkered down to a degree they don't show much of being conduit parts anymore.
I would say being SCP exclusive is good enough as this all is mainly for being included in the SCP.
At least I thought it would be like that.

67f5f865e081bZylonBane

67f5f865e0875
this would make them SCP exclusive, as physdoms are one of the few props that cannot be dml modified.
Conduit parts don't exist in the world, they're spawned. Modifying the physdims of their archetypes should work fine. Actually, I don't know for a fact that they even have any physdims set. They might be set automatically. In that case, I could manually force them to be the same as for the original models.
67f5f865e09a9
Did I miss out on some file again?

For me something like this happens when they fall on their "top"
67f5f865e0f47
floored the old model, swapped with the new model, and could floor again and the new model went down by 0.03 units.
Repeatedly pressing the "Floor Me" button will change the orientation a tiny bit, even if the model stays the same. Maybe that's what happened.

Also worked on plantt.bin and I must say, it doesn't represent the old model in any way.

EDIT: If anyone can tell me what kind of plant the original one is supposed to be I might try to recreate a higher res model.

EDIT:
planth, wonky alpha thing again, also needs the v_chains.png (it comes from the blend files vurt send me)
« Last Edit: 05. July 2014, 16:37:01 by Olfred »

67f5f865e11e3ZylonBane

67f5f865e1241
Did I miss out on some file again?

For me something like this happens when they fall on their "top"
Fixed in gamesys by modifying the physics params so the conduit parts are only allowed to come to rest the "correct" way up.

67f5f865e1461voodoo47

67f5f865e150d
will add the fix into the standalone fixed model pack via dml.


//all the fixed vurt flora stuff has been hammered into a new release and put online.

//looking at rec2, a hanging plant model without the chains will also be required, probably.
« Last Edit: 08. July 2014, 16:49:18 by voodoo47 »
67f5f865e1912
This is not the previous planth.bin just without the chains. I moved and scaled it a bit to better fit the old position.

67f5f865e19f6voodoo47

67f5f865e1a4b
thanks. now I need to run around the game in my head, find all the places where the plants need to be chainless and dml them. vurt's flora 1.0d some time later today.
67f5f865e1b3d
Or you just ditch the chained model.

67f5f865e1bdevoodoo47

67f5f865e1c33
naah, dml'd rec2 and everything is good.
67f5f865e1d81
Oh, ok.
Just out ouf curiosity. Do you guys even use something for managing all the stuff?

67f5f865e1e1dvoodoo47

67f5f865e1fa6
Thought so.
I used to be work like that as well. But once you start managing bigger projects it becomes so much easier.
And the "time wasted" on managing will save you so much more time later on.
You should test it out, maybe after the beta1 release.

67f5f865e2049voodoo47

67f5f865e20c8
I'm thinking we should set up some simple bugtracker for beta1, we will want to collect user bugreports in some sane way.
67f5f865e23cf
Well, when it comes to bugtracking I only worked with Trac and Mantis. Can't say that I prefer one over the other, they both work quite well and only have slight differences between them. (Mostly the backend they run on, Trac is Python whereas Mantis is PHP).

When it comes to Project Management I had the best (free) experience with Redmine (which runs with Ruby on rails).
You can make gantt diagrams!!  :awesome:

But also working with other "tools" might be quite useful.
Like an excel sheet with a list of all objects which are placed in every level so you can quickly check that up without opening all the levels.

67f5f865e24c5ZylonBane

67f5f865e251a
Here's a version of the wedge wall light (-978) modified so the "light" surface is full white, instead of the dull grey in the default model. Now it matches all the other white light models.
[light1.bin expired]

67f5f865e2777System Shocked

67f5f865e27ce
Here's a version of the wedge wall light (-978) modified so the "light" surface is full white, instead of the dull grey in the default model. Now it matches all the other white light models.

Is it possible to post "before and after" pictures of the changes to this light? I'm curious to see the difference.
Acknowledged by: Primitive Primate

67f5f865e289dZylonBane

67f5f865e28f2
It's exactly the same but with a white light surface instead of grey.

If that doesn't satisfy your curiosity, it'd take you like 60 seconds to download it and try it.

67f5f865e2995voodoo47

67f5f865e29e6
the eng yellowish wedge lights (and also some hanging lights) also have this problem - way too dull for being lit up.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
4 Guests are here.
Ungochinex MCMXVIII
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f5f865e2fc8