673fe6106aba0

673fe6106bd43
4 Guests are here.
 

673fe6106c327ZylonBane

673fe6106c388
The bluish tint in the first two shots doesn't exist in the third shot because the third shot was taken from a different map that didn't have a blue light shining into the QBR booth.
673fe6106c5f4
Oh, OK.
Thought you created the same map with 3 different kinds of walls.

673fe6106c69fZylonBane

673fe6106c6ee
Yeah, there wouldn't have been much point spending the time to build an object-walled QBR booth in a map that didn't need it.
673fe6106c7e5
For testing purposes it would.

// Also I juggled around with the gizzard model and I am at 5k polys now and it still doesn't look satisfying.
So I would say it's probably best just to leave it as it is now.

673fe6106c97evoodoo47

673fe6106c9d0
a mishap with the last wedge light - this was supposed to be the wedge light with back and brighter glass. looks like the glass is still greyish (ZB's backless bright glass model on the left, the linked model on the right).
« Last Edit: 07. August 2014, 21:10:27 by voodoo47 »

673fe6106caacZylonBane

673fe6106caf8
All I did was change one of the materials from some grey texture to the white one (WHITE.PCX I think... can't check right now), and bump the self-illumination level up to 100.
673fe6106cbd6
Haven't increased the self illumination.

673fe6106cc8dvoodoo47

673fe6106ccdd
yup, working fine.

//also added the SHTUP lights into the SHTUP compatibility package.
« Last Edit: 07. August 2014, 23:18:17 by voodoo47 »

673fe6106ce0dSystem Shocked

673fe6106ce5d
Seems to me that this version of the wedge light, with lighting tube details visible behind it's front lens http://i.imgur.com/az3yGIu.jpg and the same screenshot, only brightened http://i.imgur.com/AFBtN71.jpg is far superior to either of the white or grey-light versions shown here http://i.imgur.com/6emgbcW.jpg, as it provides more details/depth. It just needs to be brighter/whiter.

673fe6106cefbZylonBane

673fe6106cf47
That's the SHTUP light, so I'd certainly hope it would be superior. And there is a white version, also in SHTUP.

673fe6106d1b9System Shocked

673fe6106d20d
That's the SHTUP light, so I'd certainly hope it would be superior. And there is a white version, also in SHTUP.

So what version is being provided in SCP Beta 1? Please tell me the more "detailed" (brightened) version will be, or will it be an optional "mod" download?

673fe6106d3fbZylonBane

673fe6106d450
Why would SCP include SHTUP object upgrades? Why would you think we would do that? WHHHHYYY?????

...or will it be an optional "mod" download?
Yes. It will be a mod called "SHTUP".

673fe6106d687System Shocked

673fe6106d6d8
Why would SCP include SHTUP object upgrades? Why would you think we would do that? WHHHHYYY?????
Yes. It will be a mod called "SHTUP".

Maybe it's because upgrades to the wedge light are being dropped here and there without specific details as to why they are and what exactly we're supposed to do with them???

My confusion (and probably that of others) is most likely the result of the long-term delay in the release of the SCP and confusion associated with what it's specifically supposed to address and accomplish. Yeah, it's an unofficial community patch, but, in some respects, it's more than that, isn't it? 
« Last Edit: 09. August 2014, 06:52:55 by System Shocked »

673fe6106d7a0voodoo47

673fe6106d7ec
this is a development topic, anyone downloading anything from here is doing so at his own risk, as mentioned in the sticky. if you don't know what  is what, download the finished stuff from the mods subforum (fixed objects, SHTUP, and its fixup pack in this case, they are all up to date).
« Last Edit: 09. August 2014, 07:53:50 by voodoo47 »
673fe6106de22
Maybe it's because upgrades to the wedge light are being dropped here and there without specific details as to why they are
You can read it out of the context quite easily. I'm doing the same.
Also the zip with the more detailed wedge light even has SHTUP in it's name. Shouldn't be too hard to guess where it's supposed to belong to.
and what exactly we're supposed to do with them???
You shouldn't do anything with it anyway.
My confusion (and probably that of others) is most likely the result of the long-term delay in the release of the SCP and confusion associated with what it's specifically supposed to address and accomplish.
So waiting for it makes you uneable to read?

673fe6106e046voodoo47

673fe6106e09e
SCP and confusion associated with what it's specifically supposed to address and accomplish.
everything. EVERYTHING. but to make it short and understandable, the goal is to provide the smoothest SS2 experience possible.

673fe6106e1ceZylonBane

673fe6106e222
But, and this is the important point, SCP is not a graphical enhancement project. All the models we're including are only intended to fix errors in the original models, not substantially enhance them.

673fe6106e2c7voodoo47

673fe6106e313
yes, so that anyone wanting to have all the orig visuals, will be able to have them.

673fe6106e3cdvoodoo47

673fe6106e41c
Olfred, please flip the attached model along the z-axis (it's the corpse of the rick2 flipped turret, not needed for SCP as it can be flipped by hard gamesys edit, but will be needed for ss2tool's dml pack).

[RICKGU_D.BIN expired]
673fe6106e4f9
Is your attached model any different than the model which comes with SS2?

673fe6106e585voodoo47

673fe6106e5f6
nope, pulled out straight out of orig obj.crf.
673fe6106e761
Then there is no need to attach the model. I have access to all SS2 models (for thief it's a bit different).
I only need the file name and this -xxxx ID.

Since there was some open back on the model I made a rickgu_d.bin with closed back, and out of that a rickgudf.bin which is the flipped version ( I hope it's in a right manner because I rotated it, not really flipped it.)

673fe6106e877voodoo47

673fe6106e8c6
looking good, but the flipped models (the turret, and its corpse) will also have to be Z adjusted a bit I'm afraid - be right back with the values.


//ok, lets try offsetting rickgudf.bin 45 pixels down (Z-0.45) first and see what that does.
« Last Edit: 11. September 2014, 20:18:30 by voodoo47 »
673fe6106e9ab
uuuh, what were pixels again?
Or could you give me a map so I can finetune it myself?

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
4 Guests are here.
Go ahead, try it.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe61071a54