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67363364eda37ZylonBane

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The bluish tint in the first two shots doesn't exist in the third shot because the third shot was taken from a different map that didn't have a blue light shining into the QBR booth.
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Oh, OK.
Thought you created the same map with 3 different kinds of walls.

67363364eddbbZylonBane

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Yeah, there wouldn't have been much point spending the time to build an object-walled QBR booth in a map that didn't need it.
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For testing purposes it would.

// Also I juggled around with the gizzard model and I am at 5k polys now and it still doesn't look satisfying.
So I would say it's probably best just to leave it as it is now.

67363364ee089voodoo47

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a mishap with the last wedge light - this was supposed to be the wedge light with back and brighter glass. looks like the glass is still greyish (ZB's backless bright glass model on the left, the linked model on the right).
« Last Edit: 07. August 2014, 21:10:27 by voodoo47 »

67363364ee1a4ZylonBane

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All I did was change one of the materials from some grey texture to the white one (WHITE.PCX I think... can't check right now), and bump the self-illumination level up to 100.
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Haven't increased the self illumination.

67363364ee377voodoo47

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yup, working fine.

//also added the SHTUP lights into the SHTUP compatibility package.
« Last Edit: 07. August 2014, 23:18:17 by voodoo47 »

67363364ee4c0System Shocked

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Seems to me that this version of the wedge light, with lighting tube details visible behind it's front lens http://i.imgur.com/az3yGIu.jpg and the same screenshot, only brightened http://i.imgur.com/AFBtN71.jpg is far superior to either of the white or grey-light versions shown here http://i.imgur.com/6emgbcW.jpg, as it provides more details/depth. It just needs to be brighter/whiter.

67363364ee5b1ZylonBane

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That's the SHTUP light, so I'd certainly hope it would be superior. And there is a white version, also in SHTUP.

67363364ee811System Shocked

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That's the SHTUP light, so I'd certainly hope it would be superior. And there is a white version, also in SHTUP.

So what version is being provided in SCP Beta 1? Please tell me the more "detailed" (brightened) version will be, or will it be an optional "mod" download?

67363364eea69ZylonBane

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Why would SCP include SHTUP object upgrades? Why would you think we would do that? WHHHHYYY?????

...or will it be an optional "mod" download?
Yes. It will be a mod called "SHTUP".

67363364eecf1System Shocked

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Why would SCP include SHTUP object upgrades? Why would you think we would do that? WHHHHYYY?????
Yes. It will be a mod called "SHTUP".

Maybe it's because upgrades to the wedge light are being dropped here and there without specific details as to why they are and what exactly we're supposed to do with them???

My confusion (and probably that of others) is most likely the result of the long-term delay in the release of the SCP and confusion associated with what it's specifically supposed to address and accomplish. Yeah, it's an unofficial community patch, but, in some respects, it's more than that, isn't it? 
« Last Edit: 09. August 2014, 06:52:55 by System Shocked »

67363364eee10voodoo47

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this is a development topic, anyone downloading anything from here is doing so at his own risk, as mentioned in the sticky. if you don't know what  is what, download the finished stuff from the mods subforum (fixed objects, SHTUP, and its fixup pack in this case, they are all up to date).
« Last Edit: 09. August 2014, 07:53:50 by voodoo47 »
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Maybe it's because upgrades to the wedge light are being dropped here and there without specific details as to why they are
You can read it out of the context quite easily. I'm doing the same.
Also the zip with the more detailed wedge light even has SHTUP in it's name. Shouldn't be too hard to guess where it's supposed to belong to.
and what exactly we're supposed to do with them???
You shouldn't do anything with it anyway.
My confusion (and probably that of others) is most likely the result of the long-term delay in the release of the SCP and confusion associated with what it's specifically supposed to address and accomplish.
So waiting for it makes you uneable to read?

67363364ef659voodoo47

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SCP and confusion associated with what it's specifically supposed to address and accomplish.
everything. EVERYTHING. but to make it short and understandable, the goal is to provide the smoothest SS2 experience possible.

67363364ef77fZylonBane

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But, and this is the important point, SCP is not a graphical enhancement project. All the models we're including are only intended to fix errors in the original models, not substantially enhance them.

67363364ef85evoodoo47

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yes, so that anyone wanting to have all the orig visuals, will be able to have them.

67363364ef962voodoo47

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Olfred, please flip the attached model along the z-axis (it's the corpse of the rick2 flipped turret, not needed for SCP as it can be flipped by hard gamesys edit, but will be needed for ss2tool's dml pack).

[RICKGU_D.BIN expired]
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Is your attached model any different than the model which comes with SS2?

67363364efb0fvoodoo47

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nope, pulled out straight out of orig obj.crf.
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Then there is no need to attach the model. I have access to all SS2 models (for thief it's a bit different).
I only need the file name and this -xxxx ID.

Since there was some open back on the model I made a rickgu_d.bin with closed back, and out of that a rickgudf.bin which is the flipped version ( I hope it's in a right manner because I rotated it, not really flipped it.)

67363364efd62voodoo47

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looking good, but the flipped models (the turret, and its corpse) will also have to be Z adjusted a bit I'm afraid - be right back with the values.


//ok, lets try offsetting rickgudf.bin 45 pixels down (Z-0.45) first and see what that does.
« Last Edit: 11. September 2014, 20:18:30 by voodoo47 »
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uuuh, what were pixels again?
Or could you give me a map so I can finetune it myself?

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