6735984fd51db

6735984fd62ec
9 Guests are here.
 

6735984fd6b39voodoo47

6735984fd6ba4
when you click on the coordinate position arrow in Shocked one time, the item will be moved by one pixel. I can give you the map, but as I'm not quite sure what needs to be done myself, I don't know if it would be of any help. basically, when you kill the turret, the corpse will be spawned in a floating position, so to have it spawn properly, it will have to be offset by those 45 pixels.

anyway, attaching the map, you will obviously need the inverted turret corpse and the inverted turret models as well. the idea is that once the inverted turret is properly floored (I did floor it), the corpse should also spawn properly floored.

[rick2.7z expired]
6735984fd6d5a
A pixel is a different number of units at different zooms, no?

6735984fd6eb2ZylonBane

6735984fd6f08
I think he just means units in the Dark engine's coordinate system.

I also think he means 0.45, not 45. But I'm not sure. I assume Voodoo is pulling the offset from the SCP gamesys entry for the Rickenbacker inverted turret corpse, which applies the same offset we're talking about here.

6735984fd6fd1voodoo47

6735984fd7022
not quite sure how they should be called myself. anyway, one game unit is 100 clicks on the position arrow, so in this particular case, the model needs to be offset by 0.45 game units, or 45 arrow clicks.
6735984fd72e1
The offset was all wrong, in all directions.

This should do the trick.

6735984fd88fdvoodoo47

6735984fd8973
not going to crunch through the entire topic from a mobile connection, but I think we forgot about these two;
Custom model requests:
the model names are atek_H.bin (the one from either the complemented zip, or from the ADaOB compatible zip) and SG_H.bin, they need the same treatments as the orig models. Olfred, would you kindly?
« Last Edit: 02. October 2014, 17:33:16 by voodoo47 »
6735984fd8ae2
Ran into some trouble so I had to make an additional texture.

I hope everything is good and I didn't screwed up something

6735984fd8bb2voodoo47

6735984fd8c01
will check. can you elaborate on that additional texture? unless I'm mistaken, extra vhots were all that was required.
6735984fd8d3f
The Dark Engine does have a feature that you can also just colour a material without the need of a texture.
A feature even the creators didn't used (at least I haven't seen it yet).
Unfortunately the export script I use doesn't support it (at least not that I know of). So I had to create a new texture for it.

6735984fd903aRocketMan

6735984fd9091
That's better anyway.  At least there's something you can actually apply material modifiers to.

6735984fd92afvoodoo47

6735984fd9300
So I had to create a new texture for it.
yes, but what is "it"? never hurts to have a change documented. anyway, models working nicely - many thanks as always (I don't even want to imagine how many GOG games I already owe you at this point).
« Last Edit: 02. October 2014, 21:14:12 by voodoo47 »
6735984fd9557
Oh, it's for the pistol, the light green markings on the iron sight.
For the shotgun I were able to use the RED.* which already comes with the game.

(I don't even want to imagine how many GOG games I already owe you at this point).
(none)

6735984fd9612voodoo47

6735984fd965f
might be my imagination, but the new pistol's hand looks a small bit less smooth than the original;
6735984fd97b7
That happens because of reconverting from bin and then converting to bin again.
Only proper way to fix it would be to have the original source files.
Also the lighting of the pistol is a bit different.

I could try and tinker around a bit if it really is a problem.

6735984fd986eRocketMan

6735984fd98bb
I've come to learn that the conversion tool modifies the original mesh during conversion so if you don't work with the original, you "may" lose additional quality with subsequent conversions.
6735984fd99bd
Well, the Blender plugin I use doesn't split the faces or anything like that. So using it shouldn't get you into any problems with subsequent conversions.
But BSP.exe splits faces. So importing a bin which was created with it will give you some "uncleaniness" when compored to the original.

6735984fd9a70voodoo47

6735984fd9abb
no, it's not a big deal, and will certainly do fine for SCP beta1. sent Mercurius a pm asking for the source files, it wouldn't hurt to have them available one way or another - it's been a while since he was here, but his account is still active, so he should reply sooner or later.
« Last Edit: 04. October 2014, 09:59:21 by voodoo47 »
6735984fd9bba
He even comes online every now and then.
I've send him a PM once and didn't get any response.
Usually I don't like to tinker with someone elses model and always ask beforehand. But since he didn't respond last time I kinda assume he doesn't care much about it anymore.

6735984fd9c9bZylonBane

6735984fd9ce8
Hey Olfred, I've added a note for basket.bin. This is the basketball backboard-and-net model used on the Recreation desk basketball court. The setup of the net and hoop is very weird and sloppy. Basically they only look right when viewed from the side. Looking up or down into the hoop, things turn invisible. Strangely, the broken version of the backboard, basketb.bin, has a properly modeled hoop.

Also, a change SHTUP made long ago was to make the digital score readout fullbright (attached). It would be good to make this change in your version too.
[basket.bin expired]

6735984fd9d7cvoodoo47

6735984fd9dc7
and what about the gang valve? you said it needed its texture rotated 90 degrees or something.

6735984fd9e6aZylonBane

6735984fd9eb5
Oh yeah, gang.bin. Somehow the orientation of the texture on the pipes got rotated. The stripes should run around the pipes, not down them lengthwise. It should match with the broken version, gangf.bin.
6735984fd9fe4
I knew that I heard that name before.
Check this and tell me how to proceed.
The vanilla model was UV mapped incorrectly and you (ZB), made a workaround to compensate for it.
Now I fixed it in a way so it works together with the vanilla texture.
Just compare the vanilla and the SHTUP texture and you will see what I mean.

Will get to the basket later today.

6735984fda090ZylonBane

6735984fda0db
Here's a pic of the two gang models and your most current version. Requested modifications indicated.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
9 Guests are here.
The string knows the end.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6735984fdd5f1