You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
I can understand the box part, but why do you want to have the same UV space on all sides of the pipe?. The way it is in the current fixed model you can even apply shadowy parts.
About the basket. Since the original texture for the net was messy I made a new one (based of the old one). Which is inluded.Then I made a model for the original texture with a lit number (basket_l.bin). It's up to you to devide which one you want to incorporate into SCP.
gang.bin and gangf.bin.
Really the only solution is to keep the texels square, and compensate for it in the texture.
Looking good. Only thing that needs to be fixed on both models is that only one of the boxes is textured correctly around its perimeter. On the other box, two sides are blank and on the other two sides there's a stripe running in the wrong direction.
I don't quite understand you, are you saying that the surface ingame should match the surface in the UV map?
So you want to have the lower boxes textures arranged like the upper boxes one?I just kept it true to the original.
Maybe this is good enough.
Here's a pic of the two gang models and your most current version. Requested modifications indicated.