673793ae610d0

673793ae61f53
11 Guests are here.
 
673793ae626f9
Had no idea where I should post it, so it goes here.

I took a look at the computer console (-2451 consolet.bin) and adding extra planes did nothing. I could even mantle it from behind.
So I checked if there is something on ShockEd and discovered that the Dimension is set to Offset: 0,0,-2.5 Size: 10, 4.5~, 4.
If you change the Z value Offset to 0 and add these extra 2.5 to the Size, so it will be 6.5, you will mantle directly on top of the console.
So it's not really a bug in the model but just something (cheaty) the devs did.

673793ae6281avoodoo47

673793ae62868
yeah, but that will give physics to the empty part of the console, and I'm not sure whether we want that.

673793ae62972ZylonBane

673793ae629bf
In the Dark engine, object collision shapes can only be either a sphere, or a box. More complex shapes require breaking the object down into multiple physics objects. The computer console we're talking about would require three physics objects to represent accurately, and there are a LOT of those things in the game.

673793ae62a60voodoo47

673793ae62aab
I've already done something similar with desks -119. lets just say it's on the list, but at the moment, we've got bigger fish to fry.

673793ae62b9bvoodoo47

673793ae62bed
I might be called crazy for requesting this, but hey, it will make System happy, and who wouldn't want to make our favorite mystery picture poster happy, right? and if I remember correctly, this should be a simple fix, so Olfred, any chance you could slap that SCP muzzle flash vhot on Arcaniac's shotgun?

673793ae62d9avoodoo47

673793ae62deb
thanks. gotta keep the old junk in shape as well, eh?

673793ae62ed9voodoo47

673793ae62f28
so I've been diving in the scrapyard today, and what do you know, we actually have two more shotgun mods;
https://www.systemshock.org/index.php?topic=257
https://www.systemshock.org/index.php?topic=362

Olfred, would you kindly.

673793ae62fe1ZylonBane

673793ae6302d
All this Olfred-bothering reminds me, there are some places where the lighting on ladders looks really bad due to the rails being single polys running the entire height of the ladder. They could benefit from some subdivision. I'll have to get a list of models after work.
673793ae6311e
Oh how considerate of you ZylonBane, thank you.


shotguns with vhots attached

673793ae63209voodoo47

673793ae63254
vhots, vhots everywhere. thanks, as always.

//oops, something went wrong this time - the seb shotgun spawns the flash inside the barrel, so the vhot probably needs to be moved a bit further away from the gun, and the assidragon shotgun looks like the vhot is not working at all, the flash is getting spawned under the gun, just like with the original model.
« Last Edit: 05. November 2014, 21:20:27 by voodoo47 »

673793ae6332bvoodoo47

673793ae63378
so I was thinking, now that we can alternate between weapon models when switching mode reliably, maybe it's time to try to add yet another tiny detail nobody is going to notice and appreciate™ - Olfred, how difficult would it be to modify the grenade launcher hand model (GREN_H.bin) so it would have the sights flipped down?

673793ae63404ZylonBane

673793ae6344e
Why would the held model have the sights flipped down?

673793ae63741voodoo47

673793ae63796
'kay, can you try to make one test model?
Why would the held model have the sights flipped down?
for when it's set to the bounce mode.
673793ae638a6
So you need like... a joint so you can rotate the sight.
And another joint so you can animate some arm which flips it over?

673793ae63976voodoo47

673793ae639c9
no, nothing as sophisticated as that - just the orig model edited so the sights would be down. pretty much just load the orig model to the editor, flip the sights down, save, done (or so I assume).
673793ae63ae0
but wouldn't that look.... stupid if the model just "phow" changes?

Why not making it awesome?

673793ae63c15voodoo47

673793ae63c6d
because it's always good to have something standard and simple to fall back to in case the awesome does not work out. also, not sure whether such an intricate setup is possible on an weapon. the "phow" change seems to work just fine on the laser pistol, so I would like to try and see how would it look on the launcher. when it looks/works good, we can try to go further.

but if you want to attempt the awesome right off the bat, I'm definitely not going to try to stop you. will ask TF about this, I think he got some nonstandard weapon stuff working in Secmod.


//so yeah, a joint animation is definitely possible, Secmod EMP rifle is set up that way. I doubt something like a hand flipping the sights animation is possible though.
« Last Edit: 11. November 2014, 22:13:20 by voodoo47 »
673793ae63f6e
I doubt something like a hand flipping the sights animation is possible though.

Well, you got a six joints maximum, right? And you can move several joints at the same time?
There is a lot you can do with that.

673793ae6401dvoodoo47

673793ae6406e
well, as I always say, whatever you feel like doing/attempting.

673793ae64113OmegaDEATH

673793ae64161
Note to modelers.
bouncing breasts are just 2 bones away.

673793ae641edvoodoo47

673793ae64238
tits on a grenade launcher. creative.

673793ae6458cThiefsieFool

673793ae645df
I really don't think it's a good idea for the sights to be involved there, it doesn't make sense at all, sights are tied to accuracy and you have the same accuracy for both types of shots, do you want questions from players about whether sights down means less accuracy?
The sights thing does show up in other FPSs, but it makes sense there: you have a rifle with a launcher attached, the sight gets expanded only when using the launcher, then collapsed so it doesn't get in the way when using the rifle.
I know you want to stick to the sights thing because it means the shape of the model doesn't have to be edited, but it's just too silly, if you need to have a toggle animation then do it right and have a LED or something explicitly tied to the mode switch function and that suggests there's a switch in the hidden trigger area.

I've looked into having a jointed hand earlier and while awesome, scripting its behavior would be difficult and take a while to implement, a lore more complexity than the EMP Rifle setup.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
11 Guests are here.
These thoughts are not ours.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673793ae67776