67379711c8949

67379711c99a3
9 Guests are here.
 
67379711ca247
Had no idea where I should post it, so it goes here.

I took a look at the computer console (-2451 consolet.bin) and adding extra planes did nothing. I could even mantle it from behind.
So I checked if there is something on ShockEd and discovered that the Dimension is set to Offset: 0,0,-2.5 Size: 10, 4.5~, 4.
If you change the Z value Offset to 0 and add these extra 2.5 to the Size, so it will be 6.5, you will mantle directly on top of the console.
So it's not really a bug in the model but just something (cheaty) the devs did.

67379711ca3f9voodoo47

67379711ca454
yeah, but that will give physics to the empty part of the console, and I'm not sure whether we want that.

67379711ca5c4ZylonBane

67379711ca61c
In the Dark engine, object collision shapes can only be either a sphere, or a box. More complex shapes require breaking the object down into multiple physics objects. The computer console we're talking about would require three physics objects to represent accurately, and there are a LOT of those things in the game.

67379711ca6e2voodoo47

67379711ca736
I've already done something similar with desks -119. lets just say it's on the list, but at the moment, we've got bigger fish to fry.

67379711ca87evoodoo47

67379711ca8d8
I might be called crazy for requesting this, but hey, it will make System happy, and who wouldn't want to make our favorite mystery picture poster happy, right? and if I remember correctly, this should be a simple fix, so Olfred, any chance you could slap that SCP muzzle flash vhot on Arcaniac's shotgun?

67379711cab09voodoo47

67379711cab5f
thanks. gotta keep the old junk in shape as well, eh?

67379711cacb5voodoo47

67379711cad0e
so I've been diving in the scrapyard today, and what do you know, we actually have two more shotgun mods;
https://www.systemshock.org/index.php?topic=257
https://www.systemshock.org/index.php?topic=362

Olfred, would you kindly.

67379711cae5aZylonBane

67379711caeb3
All this Olfred-bothering reminds me, there are some places where the lighting on ladders looks really bad due to the rails being single polys running the entire height of the ladder. They could benefit from some subdivision. I'll have to get a list of models after work.
67379711caff1
Oh how considerate of you ZylonBane, thank you.


shotguns with vhots attached

67379711cb0fbvoodoo47

67379711cb14c
vhots, vhots everywhere. thanks, as always.

//oops, something went wrong this time - the seb shotgun spawns the flash inside the barrel, so the vhot probably needs to be moved a bit further away from the gun, and the assidragon shotgun looks like the vhot is not working at all, the flash is getting spawned under the gun, just like with the original model.
« Last Edit: 05. November 2014, 21:20:27 by voodoo47 »

67379711cb22bvoodoo47

67379711cb28e
so I was thinking, now that we can alternate between weapon models when switching mode reliably, maybe it's time to try to add yet another tiny detail nobody is going to notice and appreciate™ - Olfred, how difficult would it be to modify the grenade launcher hand model (GREN_H.bin) so it would have the sights flipped down?

67379711cb31fZylonBane

67379711cb36a
Why would the held model have the sights flipped down?

67379711cb7a0voodoo47

67379711cb803
'kay, can you try to make one test model?
Why would the held model have the sights flipped down?
for when it's set to the bounce mode.
67379711cb939
So you need like... a joint so you can rotate the sight.
And another joint so you can animate some arm which flips it over?

67379711cb9fbvoodoo47

67379711cba4b
no, nothing as sophisticated as that - just the orig model edited so the sights would be down. pretty much just load the orig model to the editor, flip the sights down, save, done (or so I assume).
67379711cbb2f
but wouldn't that look.... stupid if the model just "phow" changes?

Why not making it awesome?

67379711cbc34voodoo47

67379711cbc80
because it's always good to have something standard and simple to fall back to in case the awesome does not work out. also, not sure whether such an intricate setup is possible on an weapon. the "phow" change seems to work just fine on the laser pistol, so I would like to try and see how would it look on the launcher. when it looks/works good, we can try to go further.

but if you want to attempt the awesome right off the bat, I'm definitely not going to try to stop you. will ask TF about this, I think he got some nonstandard weapon stuff working in Secmod.


//so yeah, a joint animation is definitely possible, Secmod EMP rifle is set up that way. I doubt something like a hand flipping the sights animation is possible though.
« Last Edit: 11. November 2014, 22:13:20 by voodoo47 »
67379711cc636
I doubt something like a hand flipping the sights animation is possible though.

Well, you got a six joints maximum, right? And you can move several joints at the same time?
There is a lot you can do with that.

67379711cc6f8voodoo47

67379711cc74c
well, as I always say, whatever you feel like doing/attempting.

67379711cc7ecOmegaDEATH

67379711cc83a
Note to modelers.
bouncing breasts are just 2 bones away.

67379711cc8cdvoodoo47

67379711cc918
tits on a grenade launcher. creative.

67379711ccceeThiefsieFool

67379711ccd45
I really don't think it's a good idea for the sights to be involved there, it doesn't make sense at all, sights are tied to accuracy and you have the same accuracy for both types of shots, do you want questions from players about whether sights down means less accuracy?
The sights thing does show up in other FPSs, but it makes sense there: you have a rifle with a launcher attached, the sight gets expanded only when using the launcher, then collapsed so it doesn't get in the way when using the rifle.
I know you want to stick to the sights thing because it means the shape of the model doesn't have to be edited, but it's just too silly, if you need to have a toggle animation then do it right and have a LED or something explicitly tied to the mode switch function and that suggests there's a switch in the hidden trigger area.

I've looked into having a jointed hand earlier and while awesome, scripting its behavior would be difficult and take a while to implement, a lore more complexity than the EMP Rifle setup.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
9 Guests are here.
Work hard, increase production, prevent accidents and be happy.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67379711d00cf