675013015b267

675013015cca2
6 Guests are here.
 
675013015d5d4
Note to modelers.
bouncing breasts are just 2 bones away.
Note to programmers. Bouncing breasts are just 2 years' worth of custom creature type coding away.
Acknowledged by: OmegaDeath

675013015d743voodoo47

675013015d797
the sights are in no way involved in aiming, we have the crosshair for that. it's just a thing that sits on the model, and the idea is to try out some stuff to see whether it could be used for mode setting indication. I think it could be pulled off without difficult stuff, so why not try it?

675013015da3aRocketMan

675013015dab1
There are other weapons that lend themselves to mode flipping animations too like the fusion canon for example.  Might be easier and more intuitive there.
675013015de6c
For testing purposes I made two grenade launcher models for now.
One is simply with a flipped down sight, the other one is with the sight attached to a joint.
Somehow the grenade launcher barrel was already fitted with a joint so you can rotate it. So keep in mind that the sight will be joint two for that reason.

About the shotguns. I somehow missed that you edited your post. For cases like this it's better to make a new post. Otherwise I might miss it again.
Yeah, I somehow messed up the vhots for the assidragon shotgun (it had none), so here is a fixed one.
The seb shotgun is set up like the normal shotgun. It might look a bit strange because the shotgun itself has a strange barrel setup (the magazine is longer than the actual barrel), so the muzzle looks a bit out of place, but it really is at the end of the barrel.
I could move it away a bit further if you think that might look better.

675013015dfecvoodoo47

675013015e041
assidragon's shotty is good to go, but seb's doom3 shotgun will definitely need the vhot moved further away.

grenade launcher model alternating seems to be working, but the new model does seem to have the drum at a slightly different position;

https://www.youtube.com/watch?v=ZsocG5wMjqc

the joint is probably the way to go in this case, but I need to learn how to set it up.

I suck at learning new stuff. that old dog thing.
675013015e179
Oh, yeah. Seems like I've accidentally moved it a bit.
Just play around with the models you currently have and tell me which one you want for final. I will make a fixed one then. Along with a tacticool because you will ask for that anyway.
Acknowledged by: voodoo47
675013015e285
It looks like the list in the first post is all done, except gizzard.bin. Is this it then?
675013015e657
It looks like the list in the first post is all done, except gizzard.bin. Is this it then?
The gizzard.bin is not bugged in a sense that it would need a fix.
ZylonBane just wanted to test if you get better lighting with an increased number of polygons.
Sadly the lighting system of the Engine makes it look at jitty and not smooth at all.
675013015e778
Yes, I remember the gizzard dilemma. But is there any other model update work left?
675013015e89d
As long as we are talking only about broken/bugged vanilla models which need a fixed version, no.
When it comes to updating models to a high resolution there would be a lot. But that would belong to another thread (which doesn't exist).

675013015e944voodoo47

675013015e991
that reminds me, I think the vanilla pistol (and the SCP vhotted pistol as well) has transparency issues. will recheck soon.

675013015eb17voodoo47

675013015eb62
see through cracks on the model, just like on the orig fusion cannon. but I was really tired yesterday, so I have to double check, maybe I was just hallucinating.

//yup, the crack is there, now I only need to check whether this is a model thing, or a texture thing.
« Last Edit: 24. November 2014, 18:12:40 by voodoo47 »

675013015ec2cRocketMan

675013015ec7d
For that matter, the psi amp (Eldron's) has the same issue.  It's barely noticeable but some pixels are transparent.  At least they were a while ago... maybe it's been fixed by now.
675013015ed62
I don't see any crack, can you take a picture and circle the area?

675013015ef41RocketMan

675013015ef92
I don't see any crack, can you take a picture?

Be careful what you wish for  :/

675013015f053voodoo47

675013015f0a0
disable multisampling and view the gun against a light source. it's not big, but it's there.

//confirming, it's a model issue (atek_h.bin).
« Last Edit: 24. November 2014, 18:56:47 by voodoo47 »
675013015f1c7
I took a look at it and I know why this is happening. The model isn't cleanly made and at that point it's not fused together but disconnected.
Fixing this would require some modifications on the model.
You said it's the same for the tacticool one? Same location?

675013015f267voodoo47

675013015f2b2
no, the Tacticool model is fine as far as I can see, it's just the orig one (and its vhotted SCP version).

675013015f364voodoo47

675013015f3b3
recwallb.bin (no archetype) - this is the broken wall object from the rec2 koolaid scene, and the broken parts of the wall should be textured differently for it to make sense. the fam/shared/damage texture would do nicely.
[walldamage.jpg expired]
675013015f4d1
To be honest, I hardly remember anything from the game. And the little stuff I do, it's not related to the level architecture.
I searched around in ShockEd and couldn't locate it. So here it goes untested.

I also tweaked the pisto a bit. Should be a bit better now but not totally fixed. That would require too much meddling with the model.

675013015f788unn_atropos

675013015f7f3
It's close to the bullhead to rec1. (The "X" marks the spot)
[rec2.jpg expired]
675013015f909
Ah thanks.
OK, it's tested now and I would say it passes as good enough.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
6 Guests are here.
you tried to tell me love was free - I said then it's you you you and me
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6750130160481