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The height thing goes back to my earlier woes about using the same skeleton on different models of different proportions. I could preserve the height and move the planes around but in the past that has tended to cause me more grief with the animations than vice-versa.
The toes are inherently messed up in vanilla. You will notice that every AI walks on the outside edge and tip of their toes and ONLY looks right when in the T-Pose and sometimes when idling. Whenever they are actually doing anything like running, attacking, etc., the feet contort into some stupid scrunched up shape.
And here you see why I hate working with rebirth