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Added models for simulation computers with shoddy screen tiling to first post.[screen textures not tiled correctly; all models are identical other than the screens]
What's this about the exporter not being able to handle RGB materials?
Can't you just use the material settings like you do with the illumination and transparency?
#define MD_PGON_PRIM_MASK 0x07#define MD_PGON_LIGHT_ON 0x18#define MD_PGON_COLOR_MASK 0x60#define MD_PGON_PRIM_NONE 0 // no primitive drawn#define MD_PGON_PRIM_SOLID 1 // vcolor lookup#define MD_PGON_PRIM_WIRE 2 // wire#define MD_PGON_PRIM_TMAP 3 // texture map#define MD_PGON_COLOR_PAL 0x20 // palette color#define MD_PGON_COLOR_VCOL 0x40 // vcolor lookuptypedef struct mds_pgon { ushort index; // absolute index of pgon ushort data; // color or tmap indice ubyte type; // bit field ubyte num; // number of verts ushort norm; // index of normal of pgon (in object space) float d; // plane equation coefficient to go with normal ushort verts[]; // vertex indices, then light indices, then uv // indices, optionally} mds_pgon;
which nobody would ever learn properly anyway =)
Aha, I remember what the other thing was I was going to ask for-- extending the legs on the conduit models so they can reach the wall without having to partially embed some of the pipes in the wall.
+-------------+| O O O O O O | O O O O O
+-------------+| O O O O O O || O O O O O |
Is there even anyone besides me who is actively using your tool?
Extending the legs any further than the bottom pipes boundary would probably change the model center point.
I could create some test model for you using BSP.exe if that would be helpful.
An additional problem I noticed was that two of the pipes in the model clip into each other