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In Blender, the importer can't find a face by the offset that it's supposed to have.
So it might just be because the model is so fucking huge?
And secondly, I merged the 4 STELL* textures together to a big one to get rid of the seams.
That wasn't actually necessary with this model. It's one of the ones that behaves correctly when UV clamping is enabled with a MTL file.