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No
Other persons, please step forward.
I tried the uv_clamp thing and must say. At first I thought it was a cool feature, on closer inspection I discovered it still doesn't make it seamless. I get the idea that NewDark just scales the UV map down by some percentage to get this non clamping look.
Small request since my uploads expired...Please post the shotgun hybrid model I made that had the gun pointed straight, not the one I later tweaked to kinda make the death pose look better.Please give me idiot instructions on how to make those circles appear like in your screenshot, to show the locations of the vhots.
- changed material override rules so a material file is required to be at the same path level or higher prioritythan the loaded image, in order to be considered
I noticed that every Hydro door except hydo1.bin has been processed. Is it really the only one with no decal floating? Not that I think any of them float enough to really matter, but y'know, consistency.
I'm also wondering how much trouble it would be to make debris for the exploding barrels. All other mechanical targets leave debris when they explode, but barrels just poof into nothing.