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I hope not, because if there is I'm totally wasting my Olfred Points(TM).
Olfred, I've added a new request to the first post for bin files opw1316, opw1317, opw1318, opw1433. These are the object walls used only for the SHODAN sequence in ops1.mis, and have no dedicated objects in DromEd. Since these are large, flat, low-poly objects that use Gouraud shading, they're very prone to shimmering as the player looks around. If they could be subdivided, like you did for the QBR object walls, I think they would look a lot better.
rumbor.bin - Rumbler Organ (-220) [missing bottom polys] (note - this is basically the head of the rumbler. it looks like it has been taken off an earlier, wip AI model, so it does not completely correspond to the final AI model. would be nice to rip the head off the final model and make it into an object, if possible)