6741627cf3f7a

6741627d010d9
2 Guests are here.
 

6741627d01891System Shocked

6741627d0190a
Thanks for the ShockED info, and your quick work on fixing the door. The decals now look normal and properly positioned.

I added the new rckd001.bin file into my game and immediately noticed that the new door is much darker than the old one. Does the new rckd001.bin file need some additional rework done to it by another Dev before it can be used in-game?
« Last Edit: 17. November 2015, 20:43:45 by System Shocked »

6741627d01e4bSystem Shocked

« Last Edit: 17. November 2015, 21:21:55 by System Shocked »
6741627d01f7e
Seems to be something with the exporter.
I don't know how to it.

6741627d02019System Shocked

6741627d02065
That's fine, no problem. I'm sure that a solution will be found.

Thanks again.
6741627d021d4
Olfred
Try making sure the door is flat-shaded.
6741627d0233d
You are right.
I kinda got the impression that flat shaded models are being split already, but in this case it wasn't.
I checked with bintoe and saw it was PHONG shaded.
Added the splits manually and now it looks good.

Any chance to get this information into the Blender script as well? I just have no idea how. Already applied Edge Split with 1°? Doesn't feel right but would get the job done.

Anyways, thanks for the help, here is the new model.

6741627d02478ZylonBane

6741627d024c9
Dark doesn't actually do Phong shading. It does Gouraud shading. For some reason Bintoe calls it Phong though.
6741627d025b9
Well, it seems that PHONG is falling back to flat/no shaded then, instead of doing gouraud.
6741627d02876
Dark doesn't actually do Phong shading. It does Gouraud shading. For some reason Bintoe calls it Phong though.
It doesn't like guro.

6741627d02a40System Shocked

6741627d02aa4
Although rckd001_v2 does brighten up the door closer to the original, it's still slightly darker.

Old Door     http://i.imgur.com/0HGjg5N.jpg

New fixed door v1     http://i.imgur.com/vUHebFo.jpg

New fixed door v2     http://i.imgur.com/PxNegeU.jpg

Can any other tweaks be applied to it so that it matches the original?

EDITED : Resubmitted images.   
« Last Edit: 18. November 2015, 19:40:50 by System Shocked »

6741627d02b8aYankee Clipper

6741627d02bdb
Although the links are different, you used the exact same pic for old door and new door v2.
Acknowledged by: System Shocked
6741627d02cdf
But there's no difference in brightness. It looks like the same door a tiny bit closer up.

6741627d02d9eSystem Shocked

6741627d02dee
If you put the screenshots in an image viewer and flip between them, there is a difference.

It any event, it's close enough, and far better than v1. Thanks to those involved in sorting this out.
« Last Edit: 18. November 2015, 22:18:24 by System Shocked »
6741627d02f05
Actually in your screenshots the old door looks darker. But that's probably due to some circumstances with different viewing angle or whatever.

If you actually replace the door in ShockEd you don't see any difference.
Acknowledged by: System Shocked

6741627d032dbvoodoo47

6741627d0334e
Yeah, I somehow messed up the vhots for the assidragon shotgun (it had none), so here is a fixed one.
oops - the assi shotgun is not a direct replacement, the rotation and offsets are all wrong. not exactly a priority, but please fix once time permits (model attached to the quoted post).
6741627d0348b
Are you perhaps talking about the world model and not the player model?
The player model is pretty much on par with the original.

6741627d0357avoodoo47

6741627d035cd
right - sorry, no idea why was I under the impression that the world object is included there (or why did I think you were handling it before. basically, a total mindslip). shotgun is -19 in Shocked.
« Last Edit: 02. December 2015, 19:10:16 by voodoo47 »
6741627d036d3
Rearranged it to be close to the original shotgun.
Boundingbox is different from original.

6741627d037c8voodoo47

6741627d03819
looking good, and boundbox is of little concern - thanks as always.

//the new world model now included in raven_sg_SCP.7z archive.
« Last Edit: 03. December 2015, 17:23:27 by voodoo47 »

6741627d038dfvoodoo47

6741627d03933
also, let me officially request a shotgunless vanilla shotgun hybrid model (-175, grunt_s.bin) - basically, remove the shotgun stub and close any holes on his fist that might be left by the removal.

RocketMan to the rescue?
Acknowledged by: RocketMan

6741627d03b54voodoo47

6741627d03c07
I'm aware that I'm annoying sometimes.
.
.
.
.
.
ok, most of the time.

6741627d03d2evoodoo47

6741627d03d85
looks like the rest of the Assidragon world weapon objects will need the same treatment as the shotgun (matching the orientation and size of the orig weapons as much as possible). low priority as it's not causing any issues at the moment, but these things are better off fixed, for the sake of them not coming back to bite one in the ass at the most inconvenient moments.

will repack and make SCP compatible once done - it's a pretty ok weapon pack, if you don't give half a damn about staying true to the original.
« Last Edit: 06. December 2015, 13:39:16 by voodoo47 »

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
2 Guests are here.
Now how about cuttin the rebop?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741627d045e6