674164f6f16f1

674164f6f2a55
2 Guests are here.
 

674164f6f30bcSystem Shocked

674164f6f3123
Thanks for the ShockED info, and your quick work on fixing the door. The decals now look normal and properly positioned.

I added the new rckd001.bin file into my game and immediately noticed that the new door is much darker than the old one. Does the new rckd001.bin file need some additional rework done to it by another Dev before it can be used in-game?
« Last Edit: 17. November 2015, 20:43:45 by System Shocked »

674164f6f350bSystem Shocked

« Last Edit: 17. November 2015, 21:21:55 by System Shocked »
674164f6f3634
Seems to be something with the exporter.
I don't know how to it.

674164f6f36c7System Shocked

674164f6f3711
That's fine, no problem. I'm sure that a solution will be found.

Thanks again.
674164f6f3898
Olfred
Try making sure the door is flat-shaded.
674164f6f39d2
You are right.
I kinda got the impression that flat shaded models are being split already, but in this case it wasn't.
I checked with bintoe and saw it was PHONG shaded.
Added the splits manually and now it looks good.

Any chance to get this information into the Blender script as well? I just have no idea how. Already applied Edge Split with 1°? Doesn't feel right but would get the job done.

Anyways, thanks for the help, here is the new model.

674164f6f3b47ZylonBane

674164f6f3b9a
Dark doesn't actually do Phong shading. It does Gouraud shading. For some reason Bintoe calls it Phong though.
674164f6f3c95
Well, it seems that PHONG is falling back to flat/no shaded then, instead of doing gouraud.
674164f6f3f08
Dark doesn't actually do Phong shading. It does Gouraud shading. For some reason Bintoe calls it Phong though.
It doesn't like guro.

674164f6f4051System Shocked

674164f6f409e
Although rckd001_v2 does brighten up the door closer to the original, it's still slightly darker.

Old Door     http://i.imgur.com/0HGjg5N.jpg

New fixed door v1     http://i.imgur.com/vUHebFo.jpg

New fixed door v2     http://i.imgur.com/PxNegeU.jpg

Can any other tweaks be applied to it so that it matches the original?

EDITED : Resubmitted images.   
« Last Edit: 18. November 2015, 19:40:50 by System Shocked »

674164f6f4137Yankee Clipper

674164f6f4183
Although the links are different, you used the exact same pic for old door and new door v2.
Acknowledged by: System Shocked
674164f700028
But there's no difference in brightness. It looks like the same door a tiny bit closer up.

674164f7000f2System Shocked

674164f70014b
If you put the screenshots in an image viewer and flip between them, there is a difference.

It any event, it's close enough, and far better than v1. Thanks to those involved in sorting this out.
« Last Edit: 18. November 2015, 22:18:24 by System Shocked »
674164f70025b
Actually in your screenshots the old door looks darker. But that's probably due to some circumstances with different viewing angle or whatever.

If you actually replace the door in ShockEd you don't see any difference.
Acknowledged by: System Shocked

674164f7005acvoodoo47

674164f700606
Yeah, I somehow messed up the vhots for the assidragon shotgun (it had none), so here is a fixed one.
oops - the assi shotgun is not a direct replacement, the rotation and offsets are all wrong. not exactly a priority, but please fix once time permits (model attached to the quoted post).
674164f700711
Are you perhaps talking about the world model and not the player model?
The player model is pretty much on par with the original.

674164f7007d5voodoo47

674164f700821
right - sorry, no idea why was I under the impression that the world object is included there (or why did I think you were handling it before. basically, a total mindslip). shotgun is -19 in Shocked.
« Last Edit: 02. December 2015, 19:10:16 by voodoo47 »
674164f70092e
Rearranged it to be close to the original shotgun.
Boundingbox is different from original.

674164f700a38voodoo47

674164f700a93
looking good, and boundbox is of little concern - thanks as always.

//the new world model now included in raven_sg_SCP.7z archive.
« Last Edit: 03. December 2015, 17:23:27 by voodoo47 »

674164f700b44voodoo47

674164f700b8f
also, let me officially request a shotgunless vanilla shotgun hybrid model (-175, grunt_s.bin) - basically, remove the shotgun stub and close any holes on his fist that might be left by the removal.

RocketMan to the rescue?
Acknowledged by: RocketMan

674164f700d14voodoo47

674164f700d67
I'm aware that I'm annoying sometimes.
.
.
.
.
.
ok, most of the time.

674164f700e4evoodoo47

674164f700e99
looks like the rest of the Assidragon world weapon objects will need the same treatment as the shotgun (matching the orientation and size of the orig weapons as much as possible). low priority as it's not causing any issues at the moment, but these things are better off fixed, for the sake of them not coming back to bite one in the ass at the most inconvenient moments.

will repack and make SCP compatible once done - it's a pretty ok weapon pack, if you don't give half a damn about staying true to the original.
« Last Edit: 06. December 2015, 13:39:16 by voodoo47 »

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
2 Guests are here.
His vision is probably augmented.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674164f701520