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Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 178607 times  

673f1cc117bdevoodoo47

Re: SS2 Olfred's fixed objects
673f1cc117c42
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f1cc117d4eZylonBane

Re: SS2 Olfred's fixed objects
673f1cc117da0
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f1cc117e41voodoo47

Re: SS2 Olfred's fixed objects
673f1cc117e8d
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f1cc117f0fvoodoo47

Re: SS2 Olfred's fixed objects
673f1cc117f5a
09 is up, dl count +4914.
Acknowledged by: Kolya

673f1cc1181fevoodoo47

Re: SS2 Olfred's fixed objects
673f1cc11824c
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f1cc1182e7voodoo47

Re: SS2 Olfred's fixed objects
673f1cc118332
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f1cc11845bSystem Shocked

Re: SS2 Olfred's fixed objects
673f1cc1184ab
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f1cc118555voodoo47

Re: SS2 Olfred's fixed objects
673f1cc118606
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f1cc1186c9ZylonBane

Re: SS2 Olfred's fixed objects
673f1cc118727
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f1cc1187d2voodoo47

Re: SS2 Olfred's fixed objects
673f1cc118834
it is in the last public package though - must have forgotten to add it to the readme.

673f1cc118918ZylonBane

Re: SS2 Olfred's fixed objects
673f1cc118969
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f1cc118a2dvoodoo47

Re: SS2 Olfred's fixed objects
673f1cc118a7b
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f1cc118b0dvoodoo47

Re: SS2 Olfred's fixed objects
673f1cc118b65
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f1cc118e4b
Can you edit download numbers now?

673f1cc118ee3voodoo47

673f1cc119108Roarkes

Re: SS2 Olfred's fixed objects
673f1cc11915b
Where this gets installed to ?

673f1cc119247voodoo47

Re: SS2 Olfred's fixed objects
673f1cc1192a0
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f1cc119336Roarkes

Re: SS2 Olfred's fixed objects
673f1cc119382
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f1cc119458
Uhm, just read the guide he linked to.

673f1cc1194f4voodoo47

Re: SS2 Olfred's fixed objects
673f1cc119541
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f1cc1195d4ZylonBane

Re: SS2 Olfred's fixed objects
673f1cc11962b
Added the cans, barrels, and broken conduit?

673f1cc1196dbvoodoo47

Re: SS2 Olfred's fixed objects
673f1cc119731
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f1cc119b7c
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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