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Topic: SS2 Olfred's Fixed Objects
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Read 178655 times  

673f501355912voodoo47

Re: SS2 Olfred's fixed objects
673f501355972
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f501355ae5ZylonBane

Re: SS2 Olfred's fixed objects
673f501355b40
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f501355beevoodoo47

Re: SS2 Olfred's fixed objects
673f501355c3c
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f501355cc6voodoo47

Re: SS2 Olfred's fixed objects
673f501355d11
09 is up, dl count +4914.
Acknowledged by: Kolya

673f501356038voodoo47

Re: SS2 Olfred's fixed objects
673f50135608e
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f501356134voodoo47

Re: SS2 Olfred's fixed objects
673f501356181
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f50135629cSystem Shocked

Re: SS2 Olfred's fixed objects
673f5013562ef
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f501356394voodoo47

Re: SS2 Olfred's fixed objects
673f5013563e1
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f501356473ZylonBane

Re: SS2 Olfred's fixed objects
673f5013564be
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f50135654cvoodoo47

Re: SS2 Olfred's fixed objects
673f501356596
it is in the last public package though - must have forgotten to add it to the readme.

673f501356650ZylonBane

Re: SS2 Olfred's fixed objects
673f50135669b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f501356740voodoo47

Re: SS2 Olfred's fixed objects
673f50135678b
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f50135680cvoodoo47

Re: SS2 Olfred's fixed objects
673f501356857
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f501356b31
Can you edit download numbers now?

673f501356bc8voodoo47

673f501356df1Roarkes

Re: SS2 Olfred's fixed objects
673f501356e3e
Where this gets installed to ?

673f501356ee0voodoo47

Re: SS2 Olfred's fixed objects
673f501356f2c
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f501356fc8Roarkes

Re: SS2 Olfred's fixed objects
673f501357014
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f50135710d
Uhm, just read the guide he linked to.

673f5013571advoodoo47

Re: SS2 Olfred's fixed objects
673f5013571f9
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f50135727fZylonBane

Re: SS2 Olfred's fixed objects
673f5013572c9
Added the cans, barrels, and broken conduit?

673f501357356voodoo47

Re: SS2 Olfred's fixed objects
673f5013573a1
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f50135777f
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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