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Topic: SS2 Olfred's Fixed Objects
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Read 178641 times  

673f48b3e1f74voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e1fd7
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f48b3e20faZylonBane

Re: SS2 Olfred's fixed objects
673f48b3e2151
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f48b3e21fdvoodoo47

Re: SS2 Olfred's fixed objects
673f48b3e224b
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f48b3e22d3voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e231e
09 is up, dl count +4914.
Acknowledged by: Kolya

673f48b3e25ecvoodoo47

Re: SS2 Olfred's fixed objects
673f48b3e263c
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f48b3e26dbvoodoo47

Re: SS2 Olfred's fixed objects
673f48b3e2729
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f48b3e288fSystem Shocked

Re: SS2 Olfred's fixed objects
673f48b3e28e0
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f48b3e29bcvoodoo47

Re: SS2 Olfred's fixed objects
673f48b3e2a10
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f48b3e2abfZylonBane

Re: SS2 Olfred's fixed objects
673f48b3e2b0d
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f48b3e2ba8voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e2bf6
it is in the last public package though - must have forgotten to add it to the readme.

673f48b3e2cc1ZylonBane

Re: SS2 Olfred's fixed objects
673f48b3e2d0d
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f48b3e2db5voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e2e00
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f48b3e2e81voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e2ecb
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f48b3e314e
Can you edit download numbers now?

673f48b3e31e1voodoo47

673f48b3e342aRoarkes

Re: SS2 Olfred's fixed objects
673f48b3e347c
Where this gets installed to ?

673f48b3e3547voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e359f
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f48b3e3631Roarkes

Re: SS2 Olfred's fixed objects
673f48b3e367c
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f48b3e374b
Uhm, just read the guide he linked to.

673f48b3e37ebvoodoo47

Re: SS2 Olfred's fixed objects
673f48b3e3839
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f48b3e38c6ZylonBane

Re: SS2 Olfred's fixed objects
673f48b3e3926
Added the cans, barrels, and broken conduit?

673f48b3e39b6voodoo47

Re: SS2 Olfred's fixed objects
673f48b3e3a02
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f48b3e3e10
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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