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Topic: SS2 Olfred's Fixed Objects
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Read 178654 times  

673f4ff975eabvoodoo47

Re: SS2 Olfred's fixed objects
673f4ff975f0f
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f4ff976013ZylonBane

Re: SS2 Olfred's fixed objects
673f4ff976069
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f4ff976114voodoo47

Re: SS2 Olfred's fixed objects
673f4ff976168
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f4ff9761ffvoodoo47

Re: SS2 Olfred's fixed objects
673f4ff976251
09 is up, dl count +4914.
Acknowledged by: Kolya

673f4ff977294voodoo47

Re: SS2 Olfred's fixed objects
673f4ff97811d
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f4ff978225voodoo47

Re: SS2 Olfred's fixed objects
673f4ff978290
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f4ff9783fbSystem Shocked

Re: SS2 Olfred's fixed objects
673f4ff978452
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f4ff978504voodoo47

Re: SS2 Olfred's fixed objects
673f4ff978556
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f4ff9785f1ZylonBane

Re: SS2 Olfred's fixed objects
673f4ff978641
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f4ff9786d7voodoo47

Re: SS2 Olfred's fixed objects
673f4ff978726
it is in the last public package though - must have forgotten to add it to the readme.

673f4ff9787ecZylonBane

Re: SS2 Olfred's fixed objects
673f4ff97883b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f4ff9788eavoodoo47

Re: SS2 Olfred's fixed objects
673f4ff97893a
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f4ff9789c2voodoo47

Re: SS2 Olfred's fixed objects
673f4ff978a11
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f4ff979436
Can you edit download numbers now?

673f4ff9794cavoodoo47

673f4ff979720Roarkes

Re: SS2 Olfred's fixed objects
673f4ff979771
Where this gets installed to ?

673f4ff979841voodoo47

Re: SS2 Olfred's fixed objects
673f4ff979894
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f4ff97992cRoarkes

Re: SS2 Olfred's fixed objects
673f4ff97997b
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f4ff979a38
Uhm, just read the guide he linked to.

673f4ff979adbvoodoo47

Re: SS2 Olfred's fixed objects
673f4ff979b2a
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f4ff979bb9ZylonBane

Re: SS2 Olfred's fixed objects
673f4ff979c0a
Added the cans, barrels, and broken conduit?

673f4ff979ca4voodoo47

Re: SS2 Olfred's fixed objects
673f4ff979cf6
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f4ff97a0e2
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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