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Topic: SS2 Olfred's Fixed Objects
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Read 178651 times  

673f4f0a89853voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a898d0
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f4f0a89a21ZylonBane

Re: SS2 Olfred's fixed objects
673f4f0a89a7c
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f4f0a89b2bvoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a89b5c
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f4f0a89be4voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a89c34
09 is up, dl count +4914.
Acknowledged by: Kolya

673f4f0a89f0dvoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a89f5d
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f4f0a89ffavoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8a04e
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f4f0a8a19cSystem Shocked

Re: SS2 Olfred's fixed objects
673f4f0a8a1ec
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f4f0a8a28fvoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8a2db
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f4f0a8a36eZylonBane

Re: SS2 Olfred's fixed objects
673f4f0a8a3b9
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f4f0a8a457voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8a4a9
it is in the last public package though - must have forgotten to add it to the readme.

673f4f0a8a574ZylonBane

Re: SS2 Olfred's fixed objects
673f4f0a8a5e5
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f4f0a8a699voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8a6e5
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f4f0a8a768voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8a7b2
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f4f0a8aad1
Can you edit download numbers now?

673f4f0a8ab71voodoo47

673f4f0a8add7Roarkes

Re: SS2 Olfred's fixed objects
673f4f0a8ae2d
Where this gets installed to ?

673f4f0a8af0bvoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8af5f
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f4f0a8aff9Roarkes

Re: SS2 Olfred's fixed objects
673f4f0a8b047
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f4f0a8b12f
Uhm, just read the guide he linked to.

673f4f0a8b214voodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8b267
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f4f0a8b2faZylonBane

Re: SS2 Olfred's fixed objects
673f4f0a8b345
Added the cans, barrels, and broken conduit?

673f4f0a8b3eavoodoo47

Re: SS2 Olfred's fixed objects
673f4f0a8b448
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f4f0a8b90b
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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