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Topic: SS2 Olfred's Fixed Objects
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673f548ca19e9voodoo47

Re: SS2 Olfred's fixed objects
673f548ca1a4c
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f548ca1b50ZylonBane

Re: SS2 Olfred's fixed objects
673f548ca1ba6
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f548ca1c4evoodoo47

Re: SS2 Olfred's fixed objects
673f548ca1c9a
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f548ca1d1evoodoo47

Re: SS2 Olfred's fixed objects
673f548ca1d6a
09 is up, dl count +4914.
Acknowledged by: Kolya

673f548ca2041voodoo47

Re: SS2 Olfred's fixed objects
673f548ca2092
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f548ca212evoodoo47

Re: SS2 Olfred's fixed objects
673f548ca217a
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f548ca22aaSystem Shocked

Re: SS2 Olfred's fixed objects
673f548ca22f6
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f548ca23a5voodoo47

Re: SS2 Olfred's fixed objects
673f548ca23f2
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f548ca2487ZylonBane

Re: SS2 Olfred's fixed objects
673f548ca24d2
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f548ca255fvoodoo47

Re: SS2 Olfred's fixed objects
673f548ca25aa
it is in the last public package though - must have forgotten to add it to the readme.

673f548ca2665ZylonBane

Re: SS2 Olfred's fixed objects
673f548ca26af
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f548ca2758voodoo47

Re: SS2 Olfred's fixed objects
673f548ca27a5
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f548ca282dvoodoo47

Re: SS2 Olfred's fixed objects
673f548ca287c
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
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Can you edit download numbers now?

673f548ca2bf7voodoo47

673f548ca2e03Roarkes

Re: SS2 Olfred's fixed objects
673f548ca2e4f
Where this gets installed to ?

673f548ca2f16voodoo47

Re: SS2 Olfred's fixed objects
673f548ca2f63
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f548ca2ffaRoarkes

Re: SS2 Olfred's fixed objects
673f548ca3046
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f548ca3125
Uhm, just read the guide he linked to.

673f548ca31e2voodoo47

Re: SS2 Olfred's fixed objects
673f548ca322e
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f548ca3328ZylonBane

Re: SS2 Olfred's fixed objects
673f548ca3378
Added the cans, barrels, and broken conduit?

673f548ca340bvoodoo47

Re: SS2 Olfred's fixed objects
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eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f548ca3877
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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