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Topic: SS2 Olfred's Fixed Objects
Page: « 1 2 [3] 4 »
Read 178642 times  

673f49c709346voodoo47

Re: SS2 Olfred's fixed objects
673f49c7093ba
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f49c709510ZylonBane

Re: SS2 Olfred's fixed objects
673f49c709571
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f49c70963fvoodoo47

Re: SS2 Olfred's fixed objects
673f49c70969c
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f49c70975bvoodoo47

Re: SS2 Olfred's fixed objects
673f49c7097b0
09 is up, dl count +4914.
Acknowledged by: Kolya

673f49c709a8fvoodoo47

Re: SS2 Olfred's fixed objects
673f49c709aef
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f49c709bc3voodoo47

Re: SS2 Olfred's fixed objects
673f49c709c1b
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f49c709d95System Shocked

Re: SS2 Olfred's fixed objects
673f49c709df1
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f49c709ed3voodoo47

Re: SS2 Olfred's fixed objects
673f49c709f2c
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f49c709ff2ZylonBane

Re: SS2 Olfred's fixed objects
673f49c70a04d
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f49c70a10cvoodoo47

Re: SS2 Olfred's fixed objects
673f49c70a16e
it is in the last public package though - must have forgotten to add it to the readme.

673f49c70a26dZylonBane

Re: SS2 Olfred's fixed objects
673f49c70a2ca
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f49c70a3a4voodoo47

Re: SS2 Olfred's fixed objects
673f49c70a401
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f49c70a4a9voodoo47

Re: SS2 Olfred's fixed objects
673f49c70a500
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f49c70a8bc
Can you edit download numbers now?

673f49c70a964voodoo47

673f49c70abe5Roarkes

Re: SS2 Olfred's fixed objects
673f49c70ac25
Where this gets installed to ?

673f49c70ad21voodoo47

Re: SS2 Olfred's fixed objects
673f49c70ad7f
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f49c70ae2fRoarkes

Re: SS2 Olfred's fixed objects
673f49c70ae88
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f49c70af93
Uhm, just read the guide he linked to.

673f49c70b072voodoo47

Re: SS2 Olfred's fixed objects
673f49c70b0cd
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f49c70b18dZylonBane

Re: SS2 Olfred's fixed objects
673f49c70b1e5
Added the cans, barrels, and broken conduit?

673f49c70b347voodoo47

Re: SS2 Olfred's fixed objects
673f49c70ba62
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f49c70bf86
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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