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Topic: SS2 Olfred's Fixed Objects
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Read 178647 times  

673f4cfc7e4d6voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7e54c
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

673f4cfc7e69fZylonBane

Re: SS2 Olfred's fixed objects
673f4cfc7e6f6
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

673f4cfc7e79fvoodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7e7eb
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

673f4cfc7e870voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7e8bb
09 is up, dl count +4914.
Acknowledged by: Kolya

673f4cfc7eba5voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7ebf5
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

673f4cfc7ec96voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7ecec
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

673f4cfc7ee46System Shocked

Re: SS2 Olfred's fixed objects
673f4cfc7ee97
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

673f4cfc7ef3dvoodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7ef7d
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

673f4cfc7f011ZylonBane

Re: SS2 Olfred's fixed objects
673f4cfc7f05d
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

673f4cfc7f0eavoodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7f135
it is in the last public package though - must have forgotten to add it to the readme.

673f4cfc7f1f0ZylonBane

Re: SS2 Olfred's fixed objects
673f4cfc7f23b
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

673f4cfc7f2e3voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7f32d
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

673f4cfc7f3afvoodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7f3fa
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
673f4cfc7f747
Can you edit download numbers now?

673f4cfc7f7e7voodoo47

673f4cfc7fa5dRoarkes

Re: SS2 Olfred's fixed objects
673f4cfc7faaa
Where this gets installed to ?

673f4cfc7fb73voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7fbc8
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

673f4cfc7fc59Roarkes

Re: SS2 Olfred's fixed objects
673f4cfc7fca5
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
673f4cfc7fd7a
Uhm, just read the guide he linked to.

673f4cfc7fe14voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc7fe5e
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

673f4cfc7fee9ZylonBane

Re: SS2 Olfred's fixed objects
673f4cfc7ff24
Added the cans, barrels, and broken conduit?

673f4cfc7ffb2voodoo47

Re: SS2 Olfred's fixed objects
673f4cfc80003
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
673f4cfc80458
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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