6743766c374c4

6743766c38700
5 Guests are here.
 

Topic: Shocked crash command deck Read 3701 times  

6743766c39b34xdiesp_

6743766c39b9e
When I try to open the Command 1\2 maps from 0.30 in Shocked, the program crashes. Is it normal? I mean, should it be possible or I just don't have all the authorizations.

6743766c39d21voodoo47

Re: Re: SS2 Straylight ADaoB v0.3.0
6743766c39d76
you should be able to open them. zip crash.dmp and shock2.log, upload to mediafire or sendspace, and post the link.

6743766c39e52xdiesp_

Re: Re: SS2 Straylight ADaoB v0.3.0
6743766c39ea4
I don't have that crash dump file, but my log reads:

> resimage.cpp(  82): Assertion Failure: Unable to open stream: COM6
> resimage.cpp(  82):     Going to debugger...

When the loading crashes, it prompts me with "Unable to open stream: COM6 (file: resimage.cpp, line: 82)"

6743766c39f43voodoo47

Re: Re: SS2 Straylight ADaoB v0.3.0
6743766c39f93
com error? hmm, try installing SHTUP.
6743766c3a0ed
I split off the discussion from the ADaoB thread and moved it here.

6743766c3a1d9ZylonBane

6743766c3a227
There's a standalone fix just for that issue. I thought ADaOB incorporated it.

6743766c3a39exdiesp_

6743766c3a3ee
I'm applying the SS2tool right now, but may I ask what part of it is fixing this issue? One of the GOG patch fixes? Having Newdark?

6743766c3a498voodoo47

6743766c3a4e6
no, it's an old fix, it just makes sure two texure files are loaded properly I believe.
6743766c3a5eb
Yeah, default SS2 uses Com6.pcx and Com8.pcx (iirc) to texture the elevator signs in the command elevator, and COM* filenames are reserved in WinNT based operating systems. It wasn't a problem when SS2 was released because those filenames are not reserved in win98.

6743766c3a6ccxdiesp_

6743766c3a719
I installed SS2Tool and the issue was solved, but then I added ADaoB and it returned. I think it's about installation folders:

- Game folder is C:\SS2\
- Installed Shocked in there: all the files from the root in Shocked Basic + those from the Shocked 2.12 folder from Tools
- Installed ADaoB in DataPermMods

If I load Medsci1 from Datapermmodsm, it doesn't have the Shemp textures, and its gamesys is from Data\. So I moved everything ADaob to Data. Now Command 1 and 2 cause crashes, just like before adding SS2Tool.

6743766c3a7c0xdiesp_

6743766c3aa4a
I wasn't clear about something: now, my \Data\ has all the ADaoB files inside (overwriting the previous) and loading Medsci1 works perfectly (with gamesys too). My \Datapermmods is empty.

6743766c3ab5fvoodoo47

6743766c3abb6
yeah, that is something you shouldn't do.

-install SS2
-patch it with the tool
-install ADaoB into DataPermMods
-install Shocked Toolkit

done.

6743766c3aca2xdiesp_

6743766c3acf3
I had already done that, but I've done so again for clarity purposes. The result is that my Shocked doesn't load ADaoB levels properly from DataPermMods (they have pinks instead of Shemp screens, and the gamesys is from Data). My ADaoB Command 1\2 crash too, vanilla don't.

But I literally reinstalled this thing twenty times, so it will just have to make do as it is...

6743766c3ad91voodoo47

6743766c3ade1
using the latest NewDark Shocked?

6743766c3ae8axdiesp_

6743766c3aedf
Shocked 2.12 from Shoced basic 1.10.

Once I have edited all ADaoB maps but Command 1\2, I'll give it another shot.

6743766c3b042voodoo47

6743766c3b0a4
there are times when I wish I had a third hand, as sometimes, a double facepalm is not enough. oldDark Shocked? seriously? I'm going to back away from this topic until you update to NewDark/Shocked 2.42.

6743766c3b166xdiesp_

6743766c3b1b8
Actually I made it clear that I wasn't using NewDark.

6743766c3b265voodoo47

6743766c3b2b7
must have skipped that, but actually does not matter. update, and the problem will be solved.

6743766c3b363xdiesp_

6743766c3b3b5
It's all right, I was able to resume work on my project. I really should have done this 10 years ago.
5 Guests are here.
friendship drive charging...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743766c3bf3b